193,494 Commits over 4,079 Days - 1.98cph!

5 Years Ago
Maintenance mode: localizing the timestamps.
5 Years Ago
Fixed some edge cases where the road could clip into the terrain
5 Years Ago
Merge from skeleton optimisations
5 Years Ago
Merge from skeleton optimisations
5 Years Ago
Merge from main
5 Years Ago
Fixed workshop preview bugs, fixed censored torso tint bug
5 Years Ago
Set road mesh to LOD0 to have sufficient steps with terrain river foam texture direction change
5 Years Ago
[D11] Rendertarget optimisations fixed and turned back on.
5 Years Ago
Removed debug logging
5 Years Ago
Tweaks
5 Years Ago
[D11] Turn off rendertarget opts for now. Theres a warning that greg pointed out.
5 Years Ago
Fixed path mesh scale fuckups (fixes road and river texture tiling)
5 Years Ago
Added "Particles/PixelLit Advanced" shader with linear and flow-based frame blending
5 Years Ago
[D11] Fix for Black Bin Rotation + Z-fighting at Bandit camp dredge
5 Years Ago
[D11] Define Fix
5 Years Ago
river_foam albedo
5 Years Ago
river mesh debug material
5 Years Ago
[D11] Dropping Road Height again.
5 Years Ago
River mesh model
5 Years Ago
[D11] Fix for Bollard rope incorrect rotation
5 Years Ago
[D11] Platform Icons displayed next to Gamertags and Uid's for players on the same platform
5 Years Ago
Maintenance mode: show the message in the main menu for informational purposes.
5 Years Ago
[D11][MEMORY] Render target optimisations. Tested and working on editor/ps4/xbox debug and release. Saves 110meg on ps4. Swichable via code define.
5 Years Ago
Potato text setup
5 Years Ago
[D11] Edited script to prevent spamming the console with particle system log messages on console. (Still logs in editor.)
5 Years Ago
Fixed potential edge case with not blocking deployment on narrow roads
5 Years Ago
[D11] Fixed 3508 Collecting water from a water pump using a water bottle spawns a error message
5 Years Ago
[D11] Edited script to prevent spamming the console with particle system log messages on console. (Still logs in editor.)
5 Years Ago
Fixed incorrect road mesh scaling along path (from the axis changes)
5 Years Ago
basic initial potato item/entity setup, manifest.
5 Years Ago
Some more changes to the water added in subtle distortion
5 Years Ago
[D11] Updating Materials to new Shaders.
5 Years Ago
Grabbed spud models from new_plants
5 Years Ago
Increased planterbox slots and it now checks all inventory slots for fertilizer. Tweaked UI loot panels.
5 Years Ago
Updated loot on roadside monuments depending on the tier they've been place in
5 Years Ago
SpawnGroup can filter by tier to disable itself on certain tiers
5 Years Ago
road mesh set not to import materials added river foam texture, kinda work in progress
5 Years Ago
+ Adding in a version of river water and swamp water, Had to change the water plane in bandit town to not cast shadows
5 Years Ago
Change ParticleSystemContainer to handle method calls before awake, which can happen
5 Years Ago
Assigned monument bounds on airfield, bandit down and compound
5 Years Ago
MonumentInfo bounds are no longer ReadOnly (they're assigned by hand)
5 Years Ago
Increased min distance between caves so there are less on small maps
5 Years Ago
Horse loot through buildings fix
5 Years Ago
Bumped road mesh placement up slightly to hover 0.05m above terrain (suits the new mesh best)
5 Years Ago
Path smoothing cleanup
5 Years Ago
Updated code to new road mesh orientation
5 Years Ago
further tweaks to road mesh profile
5 Years Ago
removing unused road segments and unused folders for clarity
5 Years Ago
Edited material tiling ratios to work with the provided road mesh rather than agnostic ratios
5 Years Ago
Cherry picking 44411