199,124 Commits over 4,140 Days - 2.00cph!
Fixed external wall and external gate (stone) UVs
[D11] Add time to demo metrics snapshots
Blood/liquid vfx improvement WIP.
Some file cleanup.
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[D11] Flips L+R channels in voice capture plugin for voice chat headset routing.
[D11] Flips L+R channels in voice capture plugin for voice chat headset routing.
[D11] Remove missing script from a bunch of particle effects
Added PLAYER:Death hook (Community Contribution)
Added ErrorNoHalt with stack when Lua is trying to send an overflowed net message
Added SANDBOX:CanArmDupe( ply ) hook, return false to prevent players from being able to arm dupes.
[D11] [UI] Whats New UI updated to only trigger once per application session. Removed mip maps from UI Icon sprites.
Fixed ladder placement on construction
Fixed large wooden box been placed at impossible angles
Spinners no longer can be stacked + deployed on
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Fixed triangle ladder hatch gibs errors
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[Audio] Stopped templates from looking for removed mixer channels, all channels set to 'none' as channels should be set by sound classes.
Community Contributions:
* Switched GM:GetFallDamage to use GetConVar() over GetConVarNumber() in base gamemode
* base_gmodentity.GetPlayer() now properly returns the player object after player reconnected to the server for base_gmodentity derived entities
* Right click removing entities with the Remover tool now properly progresses the Remover achievement on Steam
fixed female_asian hairset set to use wrong dyeset, rebalanced hair to look a bit more realistic and reflect light better, especially blondes and auburns
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fixed female_asian hairset set to use wrong dyeset, rebalanced hair to look a bit more realistic and reflect light better, especially blondes and auburns
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[D11] Adds null check to xb1 headset mixer
[D11] Adds null check to xb1 headset mixer
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fixed a material assignment in toptier landing prefabs
better looking gibs for wood and stone floor blocks
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Show the Rust+ option on the main menu
fixed orientation of triangle roof greybox pieces as triangle blocks pivot isnt center
Roof conditional pieces (greybox quality) + prefabs
[D11][UI] Fixed Death location not been set.
[D11] Removed popups for full servers, to lay ground work for automatic queues.
[d11][4257] {PS4/XB1} Placing any deployable item breaks the player's camera and causes Null Reference exceptions, causes performance drop
Put in an addition case which I wasn't aware of when I was testing it.
[D11] [UI] Fixed raise foundation translation issue.
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Fixed some oilrig NPC spawn positions
merge from building_blocks_2020
Hooked up damage renderer on scrap transport helicopter and hot air balloon
Fix issue where hitting the horn on a car with multiple drivers seats would play multiple horns
Abstract the damage material management into a new component: DamageRenderer
Added a DamageRenderer slot to vehicles, implemented it on minicopter, rhib, motorboat
Revert ConfigureVehicleSubsteps changes as it didn't fix the physics issues.