193,553 Commits over 4,079 Days - 1.98cph!

5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
Send player markers in MapMarkers
5 Years Ago
Hose models and materials
5 Years Ago
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Manifest + car population edit
5 Years Ago
Scene
5 Years Ago
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Ocotillo and creosote bush polish
5 Years Ago
merge from main
5 Years Ago
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More
5 Years Ago
Added Entity.LookupPoseParameter( name ) = id
5 Years Ago
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5 Years Ago
Added NPC.GetCurWaypointPos() Added NPC.GetNextWaypointPos() Added 3rd argument to Player.SetFOV - requester entity
5 Years Ago
Added Entity.GetHitBoxHitGroup( hotbox, set ) Added Player.SetLastHitGroup( group )
5 Years Ago
Backup
5 Years Ago
[D11] Projectile.DoMovement optimizations, cache RaycastHit list in game trace [#3144] Fixed mask in gameoptions
5 Years Ago
[D11] Bolt Rifle update
5 Years Ago
Fixed wrong asset paths for monument benchmarks
5 Years Ago
More SixPoint files
5 Years Ago
Merge from hitboxes
5 Years Ago
Fixed wrong distance returned from trace.
5 Years Ago
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[D11] Fix Decal texture being too small when hitting a tree with a rock
5 Years Ago
Added temperate to UI and protobuf. Re-ordered quality stats in UI to make more sense.
5 Years Ago
[D11] Smoke in Outpost material fix.
5 Years Ago
[D11] Ice Lake 4 Topology changed
5 Years Ago
[D11] Fix for certain Bandit Camp buildings being rotated 90 degrees.
5 Years Ago
[D11] + Fixed certain mushroom clusters disappearing at LOD 1
5 Years Ago
[D11] + Snow_mounds using incorrect LOD system - fixed
5 Years Ago
[D11] Fix specular on explosives
5 Years Ago
[D11] Updating Overgrowth Packed Map to partial fix thickness issues.
5 Years Ago
[D11] Fix Advanced Lootbox Scale
5 Years Ago
SERVER compile fix
5 Years Ago
More wip quality
5 Years Ago
Range latest build - monument nodes added
5 Years Ago
Merge from hitboxes
5 Years Ago
merge from hitboxes
5 Years Ago
#if build fixes
5 Years Ago
[D11] Fixed Incorrect Scale on multiple assets
5 Years Ago
Testing bounds update optimization
5 Years Ago
Prefab update