199,168 Commits over 4,140 Days - 2.00cph!

5 Years Ago
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5 Years Ago
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5 Years Ago
Server compile fix
5 Years Ago
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Refactor the phrases script so it shows a path to where it found things in warnings
5 Years Ago
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Fix translation setup for bass and trumpet instruments Fix translation setup for unwrapping gifts Fix translation setup for "loot" option description on downed players Fix hemp terraincheck text Phrases
5 Years Ago
Fix a bunch of localization issues with the smart alarm setup dialog Fix the setup dialog closing when you deselect the second textbox Phrases
5 Years Ago
Updated Hapis vendors
5 Years Ago
merge from building_blocks_2020
5 Years Ago
More tweaks to sheet metal textures, propagated to atlases. Solved color management discrepancies across different atlases
5 Years Ago
Tweaks to sheet metal textures, propagated to atlases. Results are smoother on the eye and less repetitive
5 Years Ago
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5 Years Ago
Current value is passed to DTextEntry's OnEnter callback (Community Contribution)
5 Years Ago
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5 Years Ago
removing reflection component from triangle floor frames
5 Years Ago
[D11] Shadow cascades: 4 -> 2. Max shadow requests = 2. Changing the distance split to 75m.
5 Years Ago
Fixed gap produced by sheet metal roof side pieces
5 Years Ago
[D11] Fix for 4263 (xbox bootup voicechat crash)
5 Years Ago
[D11] [UI] Potential fix for Stall when look-at tooltips loaded during runtime.
5 Years Ago
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5 Years Ago
Fixed loading of .png materials with different material parameters not working properly Fixed loading of .png textures after a map change trying to load .vtf versions of the textures and failing every time
5 Years Ago
better looking stone walls gibs
5 Years Ago
Updated triangle grill and hatch irons
5 Years Ago
merge from building_blocks_2020
5 Years Ago
Improved sheet metal corners visuals
5 Years Ago
Fixed a number of edge case inside terrain AH false positives at cave_large_sewers_hard S2P cave_large_sewers_hard
5 Years Ago
merge from attachment_fix
5 Years Ago
merge from dungchanges
5 Years Ago
Fixed long standing placement issue with picture frames on all tiers of construction
5 Years Ago
Value tweaks
5 Years Ago
Fixed door barricade deployables UVs
5 Years Ago
Fixed monuments covers UVs (and gibs) updated baked lods
5 Years Ago
more better quality gibs (metal/armored floors)
5 Years Ago
Fixed double doors UVs
5 Years Ago
[d11] Mistakingly checked in with the equipment. Its not strictly correct ( would awlays return 0 for the initial lod )
5 Years Ago
lighting fix attempt - import options pass
5 Years Ago
Change tire FX culling mode from Pause & Catch Up to Automatic. Seems to fix visual glitches when looking away and back.
5 Years Ago
temp fix to preload sound templates
5 Years Ago
Merge from vehicles -> vehicles/push
5 Years Ago
ensure client prefab is loaded before trying to access it
5 Years Ago
Give Mount action a higher priority than Open
5 Years Ago
Use lerp instead of movetowards for steering wheel visuals, so we move faster when we're farther from target pos
5 Years Ago
removing more unused animation controller from the modules
5 Years Ago
Reduce STEER_LERP_SPEED for smoother steering wheel lerp