199,039 Commits over 4,140 Days - 2.00cph!
[D11] [UI] Fixed backend text on Rotate option in Upgrade Wheel.
[D11] [3956] Enable player reporting via Rustworks. +Subject Loc Keys
[D11] [3956] Enable player reporting via Rustworks.
[D11] [UI] Fixed untranslated reason given when kicking players who exploit bugs or glitches.
Changed the cloud alpha clip to 10
[D11] [UI] Fixed Microphone Sprite texture in loading screen to be smoother and match the colours of the other icon sprite in the same screen.
Fixed tarp_bradley RW errors
TTT: Updated language files (Community)
Fixed bradley cover wrap and ch47 errors on custom maps
[D11] Removes LODGroup enable/disable calls in MeshOccludee
[D11] Removes LODGroup enable/disable calls in MeshOccludee
Muzzleflash fixes.
PFX scene backup.
[D11][UI] Visual Changes to the pie menus
[D11][UI][#3929]fixed been unable to split stacks in the gambling loot panel [#3942] Fixed the gambling wheel in the gambling loot panel been slightly off
[D11] [a.preece] Added changes to ServerEntry to display server running time in Seconds/Minutes.
[D11] [a.preece] Added in extra functionality to UpdateCommunicationPrivileges to account for beta/final builds on all environments
[D11] Player no longer collides with the dropped items (like chairs).
[D11][Art][#3931] Palm tree LODS look like palm trees instead of normal trees
[D11] HDRP fix for ore bonus nodes
[D11] Only query available memory once per second for the performance hud, since it's very expensive, and more in line with other code. This cannot be done in Performance.cs due to assembly dependencies.
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Removed gc alloc in ItemContainer.FindItemByItemID (was being triggered every time water was transferred)
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'_collider' var on BaseCombatEntity was no longer used anywhere. Removing it.
Added texture streaming controllers
Add splitOutputsEvenly bool to LiquidContainer to split outgoing liquids evenly between multiple outputs (not enabled on anything right now)
Storage mass adjust experiment
[D11] - Tweaked the water shader
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[D11] Fix missing objects edge case
[D11] Fix missing objects edge case.
Translated right click menus for Tools in spawnlists & multiselection right click menu (Community)
Tool search in spawnlists now works with localization
Spawnicons and spawnlist tools now obey read only parents (such as spawnlist Search)
Post Processing icons can now be deleted from spawnlists
Added GetPredictionPlayer() global
Scripted entities clientside (SWEPS) update their Lua data before calling Initialize, not after
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Fixed Player.GetEyeTraceNoCursor caching & switched Player.GetEyeTrace(NoCursor) to use FrameNumber() over CutTime() (Community)
TTT: Fixed GetEyeTrace override (Community)
TTT: Removed unnecessary GetWeapons and HasWeapon overrides (Community)
[D11] Updated the Water material
[D11] [UI] Adjusted loading icon size when loading "Extras".