199,039 Commits over 4,140 Days - 2.00cph!

5 Years Ago
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5 Years Ago
skin approval
5 Years Ago
[D11] [UI] Fixed backend text on Rotate option in Upgrade Wheel.
5 Years Ago
[D11] [3956] Enable player reporting via Rustworks. +Subject Loc Keys
5 Years Ago
Backup
5 Years Ago
[D11] [3956] Enable player reporting via Rustworks.
5 Years Ago
[D11] [UI] Fixed untranslated reason given when kicking players who exploit bugs or glitches.
5 Years Ago
Changed the cloud alpha clip to 10
5 Years Ago
DTLS Multithreading fix
5 Years Ago
[D11] [UI] Fixed Microphone Sprite texture in loading screen to be smoother and match the colours of the other icon sprite in the same screen.
5 Years Ago
Fixed tarp_bradley RW errors
5 Years Ago
TTT: Updated language files (Community)
5 Years Ago
Fixed bradley cover wrap and ch47 errors on custom maps
5 Years Ago
[D11] Removes LODGroup enable/disable calls in MeshOccludee
5 Years Ago
[D11] Removes LODGroup enable/disable calls in MeshOccludee
5 Years Ago
Muzzleflash fixes. PFX scene backup.
5 Years Ago
[D11][UI] Visual Changes to the pie menus
5 Years Ago
[D11][UI][#3929]fixed been unable to split stacks in the gambling loot panel [#3942] Fixed the gambling wheel in the gambling loot panel been slightly off
5 Years Ago
[D11] [a.preece] Added changes to ServerEntry to display server running time in Seconds/Minutes.
5 Years Ago
[D11] [a.preece] Added in extra functionality to UpdateCommunicationPrivileges to account for beta/final builds on all environments
5 Years Ago
[D11] Player no longer collides with the dropped items (like chairs).
5 Years Ago
[D11][Art][#3931] Palm tree LODS look like palm trees instead of normal trees
5 Years Ago
[D11] HDRP fix for ore bonus nodes
5 Years Ago
[D11] Only query available memory once per second for the performance hud, since it's very expensive, and more in line with other code. This cannot be done in Performance.cs due to assembly dependencies.
5 Years Ago
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5 Years Ago
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5 Years Ago
Removed gc alloc in ItemContainer.FindItemByItemID (was being triggered every time water was transferred)
5 Years Ago
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5 Years Ago
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5 Years Ago
'_collider' var on BaseCombatEntity was no longer used anywhere. Removing it.
5 Years Ago
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5 Years Ago
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5 Years Ago
Added texture streaming controllers
5 Years Ago
Bench depth-only test
5 Years Ago
Add splitOutputsEvenly bool to LiquidContainer to split outgoing liquids evenly between multiple outputs (not enabled on anything right now)
5 Years Ago
Storage mass adjust experiment
5 Years Ago
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5 Years Ago
[D11] - Tweaked the water shader
5 Years Ago
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5 Years Ago
[D11] Merge with main
5 Years Ago
[D11] Fix missing objects edge case
5 Years Ago
[D11] Fix missing objects edge case.
5 Years Ago
Translated right click menus for Tools in spawnlists & multiselection right click menu (Community) Tool search in spawnlists now works with localization Spawnicons and spawnlist tools now obey read only parents (such as spawnlist Search) Post Processing icons can now be deleted from spawnlists
5 Years Ago
Added GetPredictionPlayer() global
5 Years Ago
Scripted entities clientside (SWEPS) update their Lua data before calling Initialize, not after
5 Years Ago
Subtracted 49258
5 Years Ago
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5 Years Ago
Fixed Player.GetEyeTraceNoCursor caching & switched Player.GetEyeTrace(NoCursor) to use FrameNumber() over CutTime() (Community) TTT: Fixed GetEyeTrace override (Community) TTT: Removed unnecessary GetWeapons and HasWeapon overrides (Community)
5 Years Ago
[D11] Updated the Water material
5 Years Ago
[D11] [UI] Adjusted loading icon size when loading "Extras".