193,207 Commits over 4,049 Days - 1.99cph!

5 Years Ago
Moved position of biome tint inside cliff shader to sync visuals with Base Lit Added LODs/Colliders/Prefabs to latest cliffs Updated procedural cliff prefabs
5 Years Ago
extend tuba note range
5 Years Ago
acoustic guitar f#2 note offset fix
5 Years Ago
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5 Years Ago
Update autoplay loops for acoustic guitar, bass, flute, jerry can guitar, piano, trumpet and xylophone
5 Years Ago
instrument mix pass
5 Years Ago
Don't allow empty messages to be sent, truncate extra long messages before sending them
5 Years Ago
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5 Years Ago
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5 Years Ago
sound files + defs for extended trumpet range
5 Years Ago
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5 Years Ago
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5 Years Ago
bradley sound fixes
5 Years Ago
Make hiding the body and VM when alt looking less aggressive
5 Years Ago
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5 Years Ago
Attempt to optimise by grouping hitboxes
5 Years Ago
Optimized ice sheet texture sizes.
5 Years Ago
Ice sheet mat tweak
5 Years Ago
Diffusion profile variants of LitBase & LitBlend4Way Diffusion profile for ice Icebergs & sheets converted + scene
5 Years Ago
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5 Years Ago
[D11] update some more sky assets
5 Years Ago
[D11] update scenesetup in-line with recent FP HDRP branch changes (e.g. separate sky settings), there are still some more bits to update after this
5 Years Ago
Fixed cliff and cliff_basic_snow (terrain sampling)
5 Years Ago
A bit of tidy up and an some possible optimisation
5 Years Ago
snare ik target update
5 Years Ago
Ice lakes 1-4 scenes converted. snow_balls material uses hdrp translucency.
5 Years Ago
[D11] update standin water shader from FP hdrp, slightly nicer shore line.
5 Years Ago
Backup
5 Years Ago
Rebuilt all monument prefabs using truck models
5 Years Ago
World stack scripts re-order
5 Years Ago
Fixed vent_LOD1 read-only mesh collider errors Updated launch_site and Hapis
5 Years Ago
corrected mesh_replace on surgeon_outfit_split prefab
5 Years Ago
rock_14_diff tweaks (brightness) World stack scripts re-order
5 Years Ago
Fix funky viewmodel positioning when parented
5 Years Ago
Removing a load of older cliffs/deprecated cliffs meshes/materials/textures/prefabs
5 Years Ago
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5 Years Ago
Ragdoll setup on player_model. Changes to the editor. Hit detection tweaks.
5 Years Ago
Tundra color correction Various foliage spawning tweaks
5 Years Ago
Added GenerateTerrainMesh on the world stack (project_gaea)
5 Years Ago
New cliffs WIP Simplifed Cliff shader (killed tri-planar projection and second albedo tinting, added a 'data map' slot to replace vertex colors use) Renamed greybox folder
5 Years Ago
[D11] re-merge 40196 to fix the player's torch not actually lighting anything. NB: I've disabled the torch light's shadow mapping for now as it seems broken in engine.
5 Years Ago
drum ik target updates
5 Years Ago
GenerateCliffTopology works on custom maps
5 Years Ago
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5 Years Ago
merge from instruments
5 Years Ago
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5 Years Ago
Fixed incorrect slot checks on right-click move when using multi-slot modules. Added optional "slotIsReserved" delegate to ItemContainer which acts much like the "canAcceptItem" pre-filter, but for SlotTaken. Also fixed a related bug in SocketIsFree.
5 Years Ago
Tweaked bass third person hold position
5 Years Ago
Add channel info to debugMidi logs
5 Years Ago
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