199,737 Commits over 4,140 Days - 2.01cph!
[D11][UI] Adjustments to crafting screen and inventory screen
[D11] Weighted Normals Industrial_Structures
Fixed specular issues on the water desalinator (only took 2 years)
cherrypick the march2020hotfix stuff
Hide recorder with demo.togglehud
Added AlwaysShowCrossHair() to BaseEntity, if true the crosshair will appear even if there are no menu items or interactions for the entity. (unlike the existing NeedsCrosshair()). Enabled it for growables.
Disabled incremental GC on Mac / Linux builds to be safe (seems to be buggy on 2019.3)
Added gc.alloc admin test convar
More granular texture bundle filter to avoid pulling in unused textures
cherry pick the sandbox npc fix
Fixed a problem with Sandbox spawned NPCs sometimes floating above ground
[D11][#3809] Double wooden doors no longer sunk into the floor.
[D11][UI] Switch ps4 beta build type to demo
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Added GM:OnScreenSizeChanged hook
Fixed DDragBase erroring when drag'n'dropping panels onto it with non DDragBase parents
Finish demo recorder frontend, record time elapsed, saved notification
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Rearranged a couple of methods in preparation for future work
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Remove GameAnalytics folder
Update to 2019.2.21f1. Remove analytics.
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Adjust seating eye position forward a little
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Added support for reduced grip on icy ground
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Increased water barrel output flow to 12
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Don't show electric plug info when using hose tool and vice versa
Integrating baked meshes into the HLOD system
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[D11] fix none gun/bullet/arrow/projectiles from despawning
[D11] fix all none weapon projectiles to default to regular FP settings.
Another attempt at bundle build time optimization
Added FPS lock to in-game debug menu