134,812 Commits over 4,293 Days - 1.31cph!

6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Water purifier processes water twice as fast Water purifier holds a lot more water
6 Years Ago
Sprinklers no longer decay while in use
6 Years Ago
merge from main
6 Years Ago
restore testridablehorse after conflict and reapply Helks changes
6 Years Ago
bandit produce exchange now buys trout adjusted compost amounts of human meat
6 Years Ago
Composter tick rate is now 5 minutes instead of 15
6 Years Ago
slightly increased landmine bounds landmines prevent building in a larger radius horses now trigger landmines
6 Years Ago
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6 Years Ago
phrases
6 Years Ago
merge from farming2
6 Years Ago
renamed airfield cctv to AIRFIELDHELIPAD
6 Years Ago
Halved water intakes
6 Years Ago
[D11] [UI] Auto-sprint now works through radial menus.
6 Years Ago
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6 Years Ago
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6 Years Ago
Delete duplicate composter icon
6 Years Ago
[D11] - T2368 - Viewmodels are Low Quality. - Fix
6 Years Ago
[D11] T2381 - Water Purifier Specular Broken - Fix
6 Years Ago
Increased dung rate to 3 DPH
6 Years Ago
Renamed fluid switch to indicate it's also a pump
6 Years Ago
Added nonPlanterDeathChancePerTick server convar to give plants not planted in a planter a chance to die each tick.
6 Years Ago
[D11] Altered the spread on the gunshot audio source. Gunshots will now be heard from the right direction.
6 Years Ago
[D11] Old optimised collision stuff taken out.
6 Years Ago
[D11] GC (more infio)
6 Years Ago
[D11] [UI] Fixed Pie Radial Menu Visuals looking blurry/low-res.
6 Years Ago
Standardised autofill amounts with max flow amounts displayed in UI on water catchers and the water barrel (just made the variables the same, safer than actual code changes)
6 Years Ago
[D11][UI] Main menu and ingame overlay changes - checked by G
6 Years Ago
cherrypicking 49108
6 Years Ago
merge from farming2
6 Years Ago
Added useMinimumPlantCondition server convar to toggle overall quality calculation method
6 Years Ago
[D11][Gameplay][#3920] Auto-sprint stopped by backpeddling
6 Years Ago
Hardiness gene now also contributes to water condition
6 Years Ago
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6 Years Ago
[D11] compile fix
6 Years Ago
Check for null lodZeroRenderer
6 Years Ago
Fixed navmesh_2 layer mask adjustment (broke certain monument navmeshes)
6 Years Ago
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6 Years Ago
Dropped items with genetics now only combine if they have matching genetics
6 Years Ago
reduced sprinklers bounds
6 Years Ago
Slightly reduced sprinkler collision so it's easier to walk under/over
6 Years Ago
+ Added the underwater plain to the Ocean
6 Years Ago
moved airfield CCTV camera so it's not over looking recycler
6 Years Ago
Clone balance
6 Years Ago
[D11] Updates to footstep definition and footstepeffects to play landing sounds
6 Years Ago
Ignore all DecorComponent that are not on the root game object (workaround for random monument scaling issues caused by child object bushes with DecorScale)
6 Years Ago
merge from building blocks 2020
6 Years Ago
[D11] Enabled SpacialBlend on MakeFirstPersonSound.