201,895 Commits over 4,171 Days - 2.02cph!
Added DeployVolumeEntityBoundsReverse (check deploy volumes of neigbouring entities against our bounds)
Tribe cohesion ruonding reduced from 0.25 to 0.1
Fixed some wall stacking exploits
Quarry rock tinting fixes / mining_quarry_c dressing and overgrowth / disabled building inside the watchtower
Fixed warning on server when NPCs eat plants.
Misc fixes and improvements in NPC behaviour.
Fix compile error on server.
More on animal behaviour.
HoveredInteractableIndicator shows a little hint icon when the player can open the radial menu
Hand axe is now tool type Blade
Hand axe is no longer a weapon
Role on click assignments for resources
BuildingProximity checks building privilege on all blocks we're connecting to (in addition to distances to blocks we aren't connecting to)
Initial crafting progression WIP
Makeshift Hazmat suit art
Merge from building_system_3.1
Added a new base bame start system.
Command trigger text reset
Added shell protection to 1/2 and 1/3 walls
Cant open radial unless it contains more than 1 command
Mining quarry b overgrowth and dressing
Craftable items can now specify required roles
Mining quarry c tweaks and fixes
Subtracted new animal ai from main
Tooltip now shows target entity progress (building, machine process, etc).
Removed progress display from other indicator widgets
Subtracted animal ai changes from main
PlayerController command cleanup
Renamed Loot Box to Gambling Box
Tooltip shows mouse action icon w/ interaction name
refactored some game outcome anim events/code
career mode match summary now gets shown instead of awards + graphs in career matches
Facepunch.Steamworks v0.7
Mining quarry_a dressing and overgrowth / fixed watchtowers overalpping with bus stops
Larger prevent build volume at tunnel entrance / exit (Hapis)
Quarry cave exploit fix (Hapis)
Slightly less loot at Refinery (Hapis)
Site A tunnel floor fix (Hapis)
Added overlap capsule fallback to back in to playerController raycast