201,895 Commits over 4,171 Days - 2.02cph!

8 Years Ago
Trees are now culling occludees Increased culling grid granularity to 100m
8 Years Ago
1st merge pass
8 Years Ago
Changed health of 1/3 wall to same as other walls
8 Years Ago
more match summary, added util function to calculate total repair cost of a list of units. increased win/lose result cash amounts.
8 Years Ago
Fixed Barren startup error Updated road physic material
8 Years Ago
Log error when baking terrain heightmap while the terrain is on the wrong layer
8 Years Ago
2nd pass merge
8 Years Ago
3rd merge pass
8 Years Ago
Radial menu invokes hovered command on RMB release, fixed other issues with closing
8 Years Ago
Cleanup
8 Years Ago
Merged from main
8 Years Ago
People with the crafter role will now craft items for find desires in the tribe.
8 Years Ago
Tribe tracker tweaks
8 Years Ago
opportunity wip stuff from this morning
8 Years Ago
Throwing an exeption to catch error
8 Years Ago
Let's only create one craft desire per find desire
8 Years Ago
Radial menu fixes PlayerController uses a generic command instead of a list of actions when dealing with multi-unit commands Command can hold children
8 Years Ago
Mining quarries polish and tweaks / added more prevent building volumes
8 Years Ago
junkyard - tweaks to container bridge walls
8 Years Ago
More radial/command stuff
8 Years Ago
idle/selected anim blend
8 Years Ago
getting latest
8 Years Ago
Mining quarry_a added additional prevent bulding volume
8 Years Ago
More on ai behaviour.
8 Years Ago
Hapis tweaks
8 Years Ago
Fixed player controller not properly clearing buffers, like actually fixed it.
8 Years Ago
Scene backup
8 Years Ago
NRE fix
8 Years Ago
Fixed game not running from main
8 Years Ago
Hopefully fixed steam problem, spawning and loading error
8 Years Ago
ugly but working placeholder match summary cash flow UI and code. match summary unit UI row code.
8 Years Ago
spawn fix
8 Years Ago
More work on AI behaviour.
8 Years Ago
screenshots at 1x, 2x if you hold L shift
8 Years Ago
Cleaner add players menu
8 Years Ago
Spawner fix
8 Years Ago
fixed desire parenting determining whether we drop the crafted item or not. create find desire for required tool instead of craft.
8 Years Ago
Filling stockpiles goal plan added to Gather Items goal (role gated)
8 Years Ago
Roles GPV change callback only sets new active role if we don't already have one
8 Years Ago
Added colors and controller icons. Added Level select as separate menu. Player previews are maintained throughout scene changes.
8 Years Ago
Added level manager prefab. Setup levelSelect scene
8 Years Ago
made keyboard inputs be "Keyboard1" to account for how controller strings are handled (checkin if playerinstance is controller or keyboard)
8 Years Ago
fixed nre
8 Years Ago
fixed NRE on back button in playerselect
8 Years Ago
Player models spawn with same colours as in player select menu. Gameinstance uses array instead of list to store player prefab references
8 Years Ago
Added min player warning to player select
8 Years Ago
Hopefully finally fixed join NRE. Adjusted spawner.
8 Years Ago
Scene
8 Years Ago
Fixed the game failing to load if an unlock that was unlocked in a save game has been deleted or is no longer available Added a last hunt time to Roles data, stores the last time a unit went on a hunt Added a Time Since Last Hunt consideration, trying to push hunters to go hunting every 1-2 days instead of waiting until tribe is hungry (cooks collecting berries is preventing that from happening) Added some hunting area hints on Island_01 ItemFilter can now ignore specific weapon types, used this to make sure hunters don't go hunting with improvised weapons (sticks) Hopefully fixed an issue where multiple recommended item craft desires were created if a unit doesn't craft the recommended item fast enough (should fix people making 4 hand axes lol)
8 Years Ago
Fixed hiz downscale causing some false negatives Added hiz downscale path for odd sized mips Added min velocity to reprojection clip for stability