201,895 Commits over 4,171 Days - 2.02cph!
Trees are now culling occludees
Increased culling grid granularity to 100m
Changed health of 1/3 wall to same as other walls
more match summary, added util function to calculate total repair cost of a list of units.
increased win/lose result cash amounts.
Fixed Barren startup error
Updated road physic material
Log error when baking terrain heightmap while the terrain is on the wrong layer
Radial menu invokes hovered command on RMB release, fixed other issues with closing
People with the crafter role will now craft items for find desires in the tribe.
opportunity wip stuff from this morning
Throwing an exeption to catch error
Let's only create one craft desire per find desire
Radial menu fixes
PlayerController uses a generic command instead of a list of actions when dealing with multi-unit commands
Command can hold children
Mining quarries polish and tweaks / added more prevent building volumes
junkyard - tweaks to container bridge walls
More radial/command stuff
Mining quarry_a added additional prevent bulding volume
Fixed player controller not properly clearing buffers, like actually fixed it.
Fixed game not running from main
Hopefully fixed steam problem, spawning and loading error
ugly but working placeholder match summary cash flow UI and code.
match summary unit UI row code.
More work on AI behaviour.
screenshots at 1x, 2x if you hold L shift
fixed desire parenting determining whether we drop the crafted item or not.
create find desire for required tool instead of craft.
Filling stockpiles goal plan added to Gather Items goal (role gated)
Roles GPV change callback only sets new active role if we don't already have one
Added colors and controller icons. Added Level select as separate menu. Player previews are maintained throughout scene changes.
Added level manager prefab. Setup levelSelect scene
made keyboard inputs be "Keyboard1" to account for how controller strings are handled (checkin if playerinstance is controller or keyboard)
fixed NRE on back button in playerselect
Player models spawn with same colours as in player select menu. Gameinstance uses array instead of list to store player prefab references
Added min player warning to player select
Hopefully finally fixed join NRE. Adjusted spawner.
Fixed the game failing to load if an unlock that was unlocked in a save game has been deleted or is no longer available
Added a last hunt time to Roles data, stores the last time a unit went on a hunt
Added a Time Since Last Hunt consideration, trying to push hunters to go hunting every 1-2 days instead of waiting until tribe is hungry (cooks collecting berries is preventing that from happening)
Added some hunting area hints on Island_01
ItemFilter can now ignore specific weapon types, used this to make sure hunters don't go hunting with improvised weapons (sticks)
Hopefully fixed an issue where multiple recommended item craft desires were created if a unit doesn't craft the recommended item fast enough (should fix people making 4 hand axes lol)
Fixed hiz downscale causing some false negatives
Added hiz downscale path for odd sized mips
Added min velocity to reprojection clip for stability