124,190 Commits over 4,171 Days - 1.24cph!
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Cherrypick more #CLIENT fixes
Fix tooltip shadows rendering like rectangles instead of nice soft shadows like they were supposed to be
Add a button to clear filters to the server browser
Tweaks to server browser UI design
Fixed #Client errors, improved client prediction of progress bar
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navmesh to navmesh teleport fix test
merge from options_dropdown
Added missing interaction sound to ration box
A more aesthetically pleasing dealer value display
Update options menu so things use dropdowns instead of the left/right buttons to scroll through
Update Facepunch.Flexbox with latest fixes/improvements
Ignoring a workspaces.db file that a VS extension uses
Larger locker interaction collider in the camper
Stopped fixcars command still filling engine parts in destroyed vehicles
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Finalish big furnace main effect.
Cleaned up older working files.
Moved all fire atlases and meshes to a central effects/fire folder for re-use.
Scene backup.
Delete unused ApexAIStorage folder leftover from the Apex purge
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excavator MonumentInfo bounds tweak
swamp_a, swamp_b, swamp_c MonumentInfo bounds fixes
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small lighthouse location
progress on grounds - road break up and vertex painting
Train fuel wagon LGF max 300->900 and min 100->400
Updated deer raw, cooked and burned icons
- Don't send the dealer's hidden card to the client at all until the end of the round
- Widget shows dealer's score
Icon sprite wasn't included in commit
Players can bust (value over 21). Round can end with only one player left.
Progress bar when smelting items, new burning icon for items