122,101 Commits over 4,048 Days - 1.26cph!
Add analytics for vehicle purchases, vending machine purchases (static and player placed), fishing catches, horse purchases
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Merge MagnetCraneUpdates -> Main
Added debug method for magnet crane interpolation
Don't report camera frame times (only an issue in listen servers)
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Added demo.showLocalPlayerNameTag convar (defaults to off, saved)
Remove debug texture
Fix incorrect alpha cutoff on default spray can decal
Merge from spraycan_restore
Cherry pick
69424 ignoring tracking (let's try this again)
Merge from spraycan_restore
Cherry pick
69431 ignoring tracking
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Move platforms to bundled assets for proc gen placement
Shift probability of standard pylons down (8 -> 2)
Hook up platform B and C variants
Fixed mesh decal ambient lighting issues
Fixed some glitches with the interpolator when magnet crane yaw passed through zero. Still hitches at zero - TODO.
Almost fully finalized east side
Fixed shadow proxy issues in airfield
Reflex latency marker fix
Reflex latency marker fix
Reapply build folder cleanup (fixes old catalogue files sticking around after subtract)
Meshing / tessellation improvements
Merge from SteamNetworking_MultiLane_4
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Show the player who recorded the demo's nametag when in a demo and in debug cam
Remove old script
Prevent some achievement processing happening on non official servers
LoadMapFile terrain textures
Created GenericLerp mostly based on the existing PositionLerp. Simpler than PositionLerp overall, but can interpolate anything. Implemented it for magnet crane animation - cabin yaw + the two arm movements. This makes the magnet crane visual movement smooth instead of jittery (the existing code did a simple Lerp, but couldn't really be timed right on its own).
GenericLerp may be useful any time the server sends regular data which needs to appear smooth on the client despite only coming 10 or 16 times a second. For instance I plan to use it for the train bogie rotation as well.
Use smooth delta time for less jerky zipline movement
Fixed some guid issues, reapplied prefabs on Playground and craggy
Fixed sprays getting doubled up (pooling issue)
Always include raycast depth shader, fixes it being stripped in builds
Fixed "Client integrity violation" when connecting to staging server
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Airfield polish
Fixed shadow proxy issues on hangar doors
Manually fixed alpha on watchtower and offices LOD textures to help with shadows
Reduced glossiness of the shipping containers
Other small fixes