121,667 Commits over 4,048 Days - 1.25cph!
WIP snowmobile sounds for paddy
Add some additional fake tread rotation if we're faking extra wheel spin
Merge Main -> Media Projects
added nw/ne/se/sw lean anims for driving, added to blendtree in the animator
Balanced snowmobile lean. Also fixed pose animation not playing.
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Snowmobiles now optimised for lean (hooked up driver lean animations)
merge from title_url_support
Renamed "A Arctic Suit." description to "An arctic suit." (debatable whether Arctic should be capitalised here, but I'm taking it to mean cold rather than actually from the Arctic).
Renamed "A Nomad Suit." description to "A nomad suit."
Renamed "A space suit built for harsh conditions." to "A spacesuit built for harsh conditions."
Added research base localized effects for buildings + s2p
Deleted a couple of folders that Plastic wouldn't let me delete for the previous commit
Set up "dry box" model as the new buoyant item drop model, replacing the recoloured generic bag
snowmobile - updated hand posing on driving anims to fix clipping issues, added reaction anim test
Set layers of some buildings to World instead of default
Scene2Prefab
Added more dirt splat near road endings to make transitions smoother
Painted road topology
Better blend map
Fixed holes in the biome map
added a new drybox container to replace the buoyant backpack that appears when subs are destroyed
model, textures, lods, collision and prefab setup
Tweaked terrain height near the garage door exit
Slightly tweaked terrain splat. Added more snow in some areas
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AI data tweaks around garages
S2P.
Fixed offset powerplant tire_stack mesh
S2P Powerplant
Puzzle doors always close when puzzle resets
Fixed snowmobile spawn
Added red keycard spawn
Moved decor near arctic_base_garage doors to prevent players from becoming stuck
Removed temp puzzle
arctic_base_garage now resets loot and vehicle spawn
arctic_base_garage puzzle no longer resets when players are nearby
Fixed arctic garage door animation not replicated on the server (blocking player movement)
Fixed fog inconsistencies on glass material in arctic garage
Merge Arctic Bases -> Aux
Larger "don't set free" box for snowmobile puzzle
Merge Snowmobile -> Arctic Bases
Set engine_on animation default weight to zero (generic snowmobile)
Updated card reader location on the arctic garage building
Tweaked puzzle values to reset the garage door every 3minutes
Fix snowmobile engine shake playing in incorrect situation
Match previous modular car behaviour exactly
Give modular cars some anti-roll back (they lost it due to snowmobile sim changes)
Add ItemModEntityReference to both snowmobiles
Snowmobiles: Only clip check the player's head, hopefully stop getting booted off for hitting rocks and stuff