121,643 Commits over 4,048 Days - 1.25cph!
Updated spawn point as a result of new garages.
S2P.
Fixed arctic hazmat suit wm
Arctic garage door - animations/door controller and prefab
Rotated the garages in the scene as last export placed them correctly facing Z
Updated arctic garage models and prefab (LODs and colliders) Door still static placeholder, animated entity incoming
Allow mount interaction to proceed if the unmounted player is looking at another player that is mounted to the mountable
Add an option to filter servers on the server browser by their tags
Adjusted snowmobile passenger mount pos back a little
- Fixed snowmobiles not controlling correctly when a passenger is mounted
- Stopped snowmobile passenger being able to access fuel storage
update to icicle meshes
reduced the depth and reach to work better on railings
fixed a normal flipped mesh
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A few AI data tweaks for the new portacabin building.
S2P.
Fixed hobo barrel pickup kick
Arctic hazmat suit protection - slightly more cold protection
.item setup
icon
manifest
Created an additional prefab for arctic_portacabin_building_900_1200 with a different interior layout to add variety and added it to the scene
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Created static heater prefabs
Added heaters to arctic base
Fixed cliff shader shore wetness
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include .mat because it didn't get included for some reason
new icicle meshes
12 prefab variants
lods
textures and materials
Fixed wiggle effect ordering under water
Slightly raised chainlink fences and modified terrain to make it easier to pass through the holes in fences
Another attempt at fixing floating rocks on steep terrain
Cover updated to match new cover art placement.
Added an inspector header to NPCSpawner to tidy it up
Merge from arctic scientist suit.
Setup item.
Refactored NPCPlayer loadout equipping.
NPCSpawner can now specify loadouts.
Made arctic base scientists spawn with new arctic suit.
Updated AI Prefab
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updated AI data for garages and dome.
s2p
Merge Arctic Bases -> Aux
Give spawning snowmobiles 20 fuel