reporust_rebootcancel

121,330 Commits over 4,018 Days - 1.26cph!

4 Years Ago
Merge NewWounding->Main
4 Years Ago
Consolidated some interaction checks
4 Years Ago
Don't allow interacting with other entities while using the mobile phone
4 Years Ago
Can no longer open map, use chat or gesture while using a mobile phone (these didn't really work anyway)
4 Years Ago
Wounded system changes: - The player is only incapacitated when looted, falling, or in deep water - Crawling: The player goes straight to dead state and ragdoll when 0 HP, no more going into incapacitated.
4 Years Ago
Replaced chippy builtin radio with compressed files
4 Years Ago
Merge Main->NewWounding
4 Years Ago
Manifest, removed meta file
4 Years Ago
Merge Main->Submarine
4 Years Ago
Manually lazy init the skin approval list (no more static constructor) Catch and log exceptions when building the approval list
4 Years Ago
▋▊▍▆ ▍▌▅▊▌▍ ▌▉▊▌▍▇▍▄ ▊▄▄▇▍ █ ▇▇▄ ▊ ▅▄▉▍▋ ▄█▍
4 Years Ago
Fixed some mesh gaps in bypass transitions
4 Years Ago
NVG fixes
4 Years Ago
Merge from render_scale
4 Years Ago
Merge from main
4 Years Ago
Fixed bug with options menu not updating properly to reflect code set convars.
4 Years Ago
Damage states WIP
4 Years Ago
Extended bunker entrance building blocker volume Tweaked bunker ladder volume
4 Years Ago
Cleaned up bypass tunnel prefabs / tweaked some lights / made new doors easier to spot
4 Years Ago
Clamp render scale between 0.5 and 1.0
4 Years Ago
Merge Main->NewWounding
4 Years Ago
Merge NewWounding->Main
4 Years Ago
Fixed crawling player not adjusting direction well in third person due to the slow speed giving it a zero corrective weight in the PlayerModel rotation update
4 Years Ago
merge from main
4 Years Ago
merge from save214 (Staging wipe)
4 Years Ago
Merge Main->NewWounding
4 Years Ago
Fix crawl collider radius offset bug
4 Years Ago
Merge NewWounding->Main
4 Years Ago
Fix forced duck regression
4 Years Ago
Revert the capsule axis change support from BasePlayer and from PlayerWalkMovement. Too much added complexity and unknowns, let's see it we can do this more simply.
4 Years Ago
network++
4 Years Ago
merge from main
4 Years Ago
█▄▍█▍█▆ ▉█▌▊▋▇ ▊▍▌▋ ▌▄▌▄▊▋██▋██▉ ▋█ ▅▊▉▉▇▅▍_▆██▇▍▅ ▅▊▇██▌▍ ▇▄▊▊▋; ▆▉▄▅ ▍▋▍ ▋█▉▅, ▋▅▉▊▋▉▉▇, ▊▊▊▆▋█▄▍▊ ▋▄▄ ▍▍▋▅▊▍ ▄▉▋█▆. ▊▊▉▉▇▍▅ ▆▌█▆▍▅▊ ▆▆▋▍▋ ▇▍ ▇▉▅ ▌▇█▄ ▌█ ▄▊ ▆▇▍ ▊▅▌▊ ▄█▉▆▉▋ ▄▉ ▉█▊ ▇▉▍▄▆▇▅ █▋▍█▅.
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Remove a log
4 Years Ago
Merge from main
4 Years Ago
Fixed redirect link
4 Years Ago
Merge from voiceprops/dlc/discofloorskin
4 Years Ago
More radio stations
4 Years Ago
Disconnect web stream if we encounter an error
4 Years Ago
PlayerWalkMovement used capsule.radius in a few places, assuming the capsule would always be vertical. Added support for horizontal capsules.
4 Years Ago
Fixed internet streams not resuming properly after being disabling by the global allow streams option
4 Years Ago
Fix player collider mismatch
4 Years Ago
Some code cleanup for duck/run/crawl methods in PlayerWalkMovement
4 Years Ago
Fixed cassettes with no content restarting when toggling censor recordings option
4 Years Ago
Merge NewWounding->Main
4 Years Ago
Set PlayerWalkMovement capsule rotation via transform instead of rigidbody, fixes jitter
4 Years Ago
New, axis-rotated capsule for PlayerWalkMovement when crawling. Rotating the axis was the only way to have the player be able to crawl under half-walls without also being able to see through walls at their head position. PlayerWalkMovement now also sets its rotation based on the player model's rotation, instead of staying at Quaternion.identity (since the capsule was always the same all the way around, it never needed to actually rotate before).
4 Years Ago
Fixed some inconsistent behaviour with the toggle play input on deployed boom boxes
4 Years Ago
No longer show health bar on new voice props entities if health is full