121,361 Commits over 4,018 Days - 1.26cph!
Merge from voiceprops/dlc
Enforce DLC license check
Moved models folder
More wall filler prefab/mesh
Re-organized underwater labs room prefabs to be based around a shell. Sockets and volumes nested in case of variants, so they can be administered from a single place for all future variants of a room
Added some more prefabs for conditional wall fillers
Changed some forgotten underwater lab environment volume types from underground to building
Merge from voiceprops/dlc
Fixed mouse wheel binds not working when playing back a shot (cursor still needs to be hidden)
Another fix for the splines on the new tunnel transitions, get things totally smooth + rebuild spline list again
Fixed sound light gibs appearing lit
Fix a bumpy bit of track in the splines for the new transition tunnels
train_tunnel_stop_transition_b_36m_mirr spline
Fixed incorrect protection properties on connected speaker, sound light and laser light
Fixed connected speaker always showing health bar
train_tunnel_stop_transition_b_36m splines
Manifest
Improved consistency when connecting and disconnecting connected speakers at the end of a chain
Disable pooling on Laser Light (might be related to missing laser beams)
Caught another bug that stopped the max amount of fireworks playing in some cases
Fixed Matt's huge wooden sign mistake (Huge wooden sign no longer breaks after upgrading and rotating wall)
Fixed fireworks sometimes being counted twice, meaning less than the intended maximum (25) could fire at once
Slightly milder color temp gradiation across biomes
Removed dungeon block volume from hatch tube end
Changed underwater lab environment volume type from underground to building
Procedural underwater lab placement tweaks
Fallback to SetDestinaion if CalculatePath fails
Lowered chromatic aberration effect
updated duo sub prefab
separated and added steering wheel, water depth/fuel/temperature/mph needles independently
More partition wall variants + prefabs
Made the legs longer for the lab modules to reach seafloor more easily
updated modules to latest artwork pre-LODs
added deferred normals material to discoball
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Added initial version of underwater labs to procedural maps
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Use RendererLod instead of LodRenderer on laser light
Merge from voiceprops/dlc