reporust_rebootcancel

121,361 Commits over 4,018 Days - 1.26cph!

4 Years Ago
Merge from demoshot
4 Years Ago
Merge from main
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Enforce DLC license check
4 Years Ago
Moved models folder More wall filler prefab/mesh
4 Years Ago
Re-organized underwater labs room prefabs to be based around a shell. Sockets and volumes nested in case of variants, so they can be administered from a single place for all future variants of a room Added some more prefabs for conditional wall fillers
4 Years Ago
Changed some forgotten underwater lab environment volume types from underground to building
4 Years Ago
merge from main
4 Years Ago
codegen + phrases
4 Years Ago
Merge from main
4 Years Ago
Merge from main
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Fixed mouse wheel binds not working when playing back a shot (cursor still needs to be hidden)
4 Years Ago
Unsaved material change
4 Years Ago
Another fix for the splines on the new tunnel transitions, get things totally smooth + rebuild spline list again
4 Years Ago
Fixed sound light gibs appearing lit
4 Years Ago
Fix a bumpy bit of track in the splines for the new transition tunnels
4 Years Ago
Reticulating splines
4 Years Ago
train_tunnel_stop_transition_b_36m_mirr spline
4 Years Ago
Fixed incorrect protection properties on connected speaker, sound light and laser light Fixed connected speaker always showing health bar
4 Years Ago
train_tunnel_stop_transition_b_36m splines
4 Years Ago
Manifest Improved consistency when connecting and disconnecting connected speakers at the end of a chain
4 Years Ago
Disable pooling on Laser Light (might be related to missing laser beams)
4 Years Ago
Merge from demoshot/v2
4 Years Ago
Merge from main
4 Years Ago
Merge from main
4 Years Ago
Caught another bug that stopped the max amount of fireworks playing in some cases
4 Years Ago
Fixed Matt's huge wooden sign mistake (Huge wooden sign no longer breaks after upgrading and rotating wall)
4 Years Ago
Fixed fireworks sometimes being counted twice, meaning less than the intended maximum (25) could fire at once
4 Years Ago
Slightly milder color temp gradiation across biomes
4 Years Ago
Removed dungeon block volume from hatch tube end
4 Years Ago
Changed underwater lab environment volume type from underground to building
4 Years Ago
Procedural underwater lab placement tweaks
4 Years Ago
Fallback to SetDestinaion if CalculatePath fails
4 Years Ago
Merge from render_scale
4 Years Ago
Lowered chromatic aberration effect
4 Years Ago
Fix for screenshot res
4 Years Ago
updated duo sub prefab separated and added steering wheel, water depth/fuel/temperature/mph needles independently
4 Years Ago
Merge from main
4 Years Ago
More partition wall variants + prefabs Made the legs longer for the lab modules to reach seafloor more easily updated modules to latest artwork pre-LODs
4 Years Ago
added deferred normals material to discoball
4 Years Ago
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4 Years Ago
Added initial version of underwater labs to procedural maps
4 Years Ago
reduced nvg blur
4 Years Ago
Solo Submarine gib fix
4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
Use RendererLod instead of LodRenderer on laser light
4 Years Ago
Merge NewWounding->Main
4 Years Ago
Merge from voiceprops/dlc