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127,956 Commits over 4,109 Days - 1.30cph!

3 Years Ago
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3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
Initial version
3 Years Ago
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3 Years Ago
▉▌▌▆▊▉▍ ▄▉▍▌▊ & ▍▆ ▍▌▇▍█▄▉▆ ▋▊ ▅▅▅ ▉█▉ ▄▄ █▄▅▅▇▉ ▍▌▆▅▉▄. (▊▍█▉▇▉▉▍▄▆▅▆ ▄▆▄ ▉▇█▊ ▍▌▋▆▌▅ ▌▉ ▌▍▉ ▌█▋▊▍▅▊▉▅▌)
3 Years Ago
Removed most of the small rocks on the hill with the antenna because they were causing too many issues on certain seeds Rotated two cliff meshes to make sure there's no holes
3 Years Ago
fix for ice skin not following model correctly in 3p
3 Years Ago
Fix ice rifle weapon sounds (enabled Custom Local Folder on viewmodel events component)
3 Years Ago
Merge from main
3 Years Ago
Updated Arctic Labs menu background video
3 Years Ago
merge from main
3 Years Ago
phases + codegen checks
3 Years Ago
Fixed receiving crush damage walking up arctic base garage door
3 Years Ago
merge into main
3 Years Ago
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3 Years Ago
Merge from main
3 Years Ago
Fixed missing 3rd person anim when reskinning an entity
3 Years Ago
Tweak mesh depth settings Added Playground_Sprays scene for testing
3 Years Ago
Fix IconSkinPicker throwing an NRE when the skin picker is closed (only affected the editor)
3 Years Ago
arctic base garage door sounds
3 Years Ago
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3 Years Ago
Fixed Tomaha ski extension bug
3 Years Ago
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3 Years Ago
Fixed snowmobile suspension warping
3 Years Ago
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3 Years Ago
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3 Years Ago
Merge Snowmobile -> Main
3 Years Ago
More aggressive clamping
3 Years Ago
Snowmobiles: Don't tick fuel all the time
3 Years Ago
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3 Years Ago
snowmobile driving - adjusted transition in/out for reaction, also slowed down in the animator
3 Years Ago
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3 Years Ago
backup
3 Years Ago
Merge from main
3 Years Ago
Fixed NRE when exiting the skin picker screen with Escape while the search field is focused
3 Years Ago
Replaced vehicle capsule clipping checks with a sphere check if the start and end pos are the same. Avoids a bug in Unity that treats capsule colliders with the same start/end point incorrectly when checking vs. a concave mesh colliders (seems to treat the mesh like a convex one or a bounding box).
3 Years Ago
Manifest updates
3 Years Ago
VertexLitBlendedCustom shader soft&near blending not capped at 3.
3 Years Ago
Merge Main -> Snowmobile
3 Years Ago
Deleted stray red light from arctic_base_module_b that was hidden behind shelves Scene2Prefab
3 Years Ago
Tweaked light settings of electric heaters to prevent them from bleeding through walls at night Moved electric heaters to Default layer instead of World to stop emissive from getting picked up by cubemaps Tweaked lights used inside portacabin_building_300_600_a, portacabin_building_900_1200_b and dome radar to stop light bleeding Scene2Prefab
3 Years Ago
Added snow material variants to a few objects placed outside that were missing it Scene2Prefab
3 Years Ago
Icicle prefab tweaks / skipped LOD0 on all icicles and switched to using LOD1 as default / added shadowproxies to all icicles / these changes should lower the tricount by roughly 2 million on highest graphical settings Scene2Prefab
3 Years Ago
Slightly moved dome radar door to close a gap Scene2Prefab
3 Years Ago
Dome radar shadowproxy