127,956 Commits over 4,109 Days - 1.30cph!
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Removed most of the small rocks on the hill with the antenna because they were causing too many issues on certain seeds
Rotated two cliff meshes to make sure there's no holes
fix for ice skin not following model correctly in 3p
Fix ice rifle weapon sounds (enabled Custom Local Folder on viewmodel events component)
Updated Arctic Labs menu background video
Fixed receiving crush damage walking up arctic base garage door
Fixed missing 3rd person anim when reskinning an entity
Tweak mesh depth settings
Added Playground_Sprays scene for testing
Fix IconSkinPicker throwing an NRE when the skin picker is closed (only affected the editor)
arctic base garage door sounds
Fixed Tomaha ski extension bug
Fixed snowmobile suspension warping
Snowmobiles: Don't tick fuel all the time
snowmobile driving - adjusted transition in/out for reaction, also slowed down in the animator
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Fixed NRE when exiting the skin picker screen with Escape while the search field is focused
Replaced vehicle capsule clipping checks with a sphere check if the start and end pos are the same. Avoids a bug in Unity that treats capsule colliders with the same start/end point incorrectly when checking vs. a concave mesh colliders (seems to treat the mesh like a convex one or a bounding box).
VertexLitBlendedCustom shader soft&near blending not capped at 3.
Deleted stray red light from arctic_base_module_b that was hidden behind shelves
Scene2Prefab
Tweaked light settings of electric heaters to prevent them from bleeding through walls at night
Moved electric heaters to Default layer instead of World to stop emissive from getting picked up by cubemaps
Tweaked lights used inside portacabin_building_300_600_a, portacabin_building_900_1200_b and dome radar to stop light bleeding
Scene2Prefab
Added snow material variants to a few objects placed outside that were missing it
Scene2Prefab
Icicle prefab tweaks / skipped LOD0 on all icicles and switched to using LOD1 as default / added shadowproxies to all icicles / these changes should lower the tricount by roughly 2 million on highest graphical settings
Scene2Prefab
Slightly moved dome radar door to close a gap
Scene2Prefab