reporust_rebootcancel

133,707 Commits over 4,293 Days - 1.30cph!

5 Years Ago
Road tunnel layouts + related mats/meshes.
5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
Added some sliders to control intensity of each layer.
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Made custom sled seat prefabs with Ik positions for hands
5 Years Ago
Increase turn speed
5 Years Ago
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5 Years Ago
Added basic tooltip for sled placement on improper ground
5 Years Ago
Revert sled health UI change, already covered
5 Years Ago
Don't show sled health UI
5 Years Ago
Don't show health bar while riding sled Don't show pickup option while mounted on sled
5 Years Ago
Set a low centre of mass for the sled
5 Years Ago
Move sled from Items to Fun category
5 Years Ago
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5 Years Ago
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5 Years Ago
Add parenting volumes to the WorkCart ladders, making the ladders usable while the train is moving
5 Years Ago
merge from xmas
5 Years Ago
- Stop WorkCart if there's no-one on it - Fix monitor display bug
5 Years Ago
Displacing tessellated vertices based on terrain textures.
5 Years Ago
Adjust glass protection
5 Years Ago
- Add glass break effect - Adjust glass protection
5 Years Ago
Respawn glass after thirty minutes, dependent on no players being nearby
5 Years Ago
Use correct area mesh for xl neon, set all neon area meshes to read/write
5 Years Ago
merge from main
5 Years Ago
Small and Med neon sign layer fixes
5 Years Ago
Added some snow chunk fx when moving
5 Years Ago
Fixed missing removedFromServer references on small and med neon sign
5 Years Ago
Set side lean amount to 0 on sled seat Increased bounds height on sled to ensure seat clipping process runs Can only deploy sled on terrain
5 Years Ago
Workcart Update Removed extra plane of glass (wasn't needed if glass is going to have the damage pass) updated materials as a result also updated prefab entity.
5 Years Ago
Fixed glass colliders, add glass protection type
5 Years Ago
merge from xmas
5 Years Ago
Fixed gib errors
5 Years Ago
phrases
5 Years Ago
merge from xmas (network++)
5 Years Ago
network++
5 Years Ago
disable icewall objects in wall external high ice
5 Years Ago
merge from main
5 Years Ago
Fixed ice wall high placement issues (wrong layer)
5 Years Ago
More tessellation experiments. Fading tess amount based on camera position, some refactoring.
5 Years Ago
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5 Years Ago
merge from /sled
5 Years Ago
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5 Years Ago
Renamed Electric Output to Passthrough for continuity
5 Years Ago
Updated neon signs volumes and placement Adjusted crafting cost
5 Years Ago
fixed wrong material on back of sign_neon_125
5 Years Ago
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