reporust_rebootcancel

132,918 Commits over 4,293 Days - 1.29cph!

6 Years Ago
Small tweak
6 Years Ago
SceneSettings tweaks.
6 Years Ago
wip drum model
6 Years Ago
Work profile fix
6 Years Ago
Remaining Bandit Town conversion (sans stuff related to unlit shader emissive bug)
6 Years Ago
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6 Years Ago
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6 Years Ago
horse NRE fix
6 Years Ago
Engine audio inspector params
6 Years Ago
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6 Years Ago
[D11] merge from d11 main
6 Years Ago
horse fix
6 Years Ago
Latest terrain generation changes: Forests not random perlin anymore (desposits/flow based) Arid cliffs draw distances aligned with temperate prefabs Adjustments to forest populations, still wip until complete 4k support for splats/topos
6 Years Ago
Save/load favourited items between sessions
6 Years Ago
skin approval
6 Years Ago
6 Years Ago
pre skin approval
6 Years Ago
Include IO entity name in controller info response
6 Years Ago
Remove IO slot naming
6 Years Ago
[D11] [UI] Cleanup UIControllerIcons lines.
6 Years Ago
[D11] [UI] WIP Textures loading on incorrect platform fix.
6 Years Ago
Reworked favourite button behaviour.
6 Years Ago
Subtracting caching, trying something different
6 Years Ago
Updated ASE to 1.7.0
6 Years Ago
Blueprint lists refresh immediately when toggling favourites.
6 Years Ago
Merge from main d11 branch
6 Years Ago
Reverted hdrp high back to deferred only
6 Years Ago
[D11] strip DEBUG_DISPLAY to remove a lot of variants
6 Years Ago
Sort favourited items to the start of each crafting category too (by craftable/un-craftable group)
6 Years Ago
Show favourited highlight on blueprints in crafting screen too. Tweak favourite highlight marker.
6 Years Ago
[D11] another shader compile fix
6 Years Ago
Fixed shadow state in light LOD processing (fixes missing shadow casting on torch)
6 Years Ago
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6 Years Ago
Disable burst compiler on jenkins linux builds
6 Years Ago
Nicer favourited item highlight. Bit of refactoring.
6 Years Ago
[D11] Fix for powerlines having lights [D11] First pass of Launch Site asset removal
6 Years Ago
Added ui.showinventoryplayer convar and a toggle to interface options, to allow players who need/prefer the extra FPS to disable the inventory screen player model.
6 Years Ago
Fix for mismatched profiler marker
6 Years Ago
Update Unity version to 2019.2.3f1
6 Years Ago
Editor warning fix
6 Years Ago
[D11] [UI] Reset transform of hemp skins 0 and 1.
6 Years Ago
[D11][DTLS] Log warning on Windows server that no more connections can be made. Big pass through logging to make more stuff verbose.
6 Years Ago
Various optimisations to instancing stuff, mainly reducing overheads of setting up shader variables by instantiating compute shaders and using SetConstantBuffer instead of individual variables
6 Years Ago
added piano icon to piano prefab
6 Years Ago
[D11][OPTIMIZATION] Minor network stuff + test code to check "cast" vs byte parsing for position messages. Its failed, but i'll keep it there for reference
6 Years Ago
Added fps limit slider to screen settings UI. Made TweakUISlider also now work with delayed apply changes.
6 Years Ago
[D11] Manifest update
6 Years Ago
merge from main
6 Years Ago
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6 Years Ago
- Modular car engines now turn on/off, with startup time (client synced) - Fuel is now actually needed. Adding 100 low grade by default in editor for easy testing - Added engine waterlogging - Removed handbrake, it sucked