127,989 Commits over 4,109 Days - 1.30cph!
Added missing billboard texture meta files
Made trees use the new billboard textures
Some more shader fixes and tweaks
Fixed server compile error
Fix being able to deploy multiple hammers etc
Stop looting if too far away
Stop looting if destroyed
Stop looting when window closed
Refactored player inventory - use enums instead of numbers
Better html zoom handling
Inventories send capacity info to html
Disable slots outside of capacity in loot menu
Moved out of game test functions to development.js
Updated CoherentUI - 1.8.3.2 -> 1.8.4.0
Made billboard shader support brightening the texture
Fixed stupid billboard shader glitch
Tweaked billboard fade distance
Added adjustable fog height slider to terrain shaders
Made terrain math not crash if no colormap is supplied
Added player preview to inventory menu
Stripped out old inventory menu parts
Cave assets and test scene. Vpaint, scenemate and volumetric light kit added to third party assets.
No broken pink stuff in test scenes.
Merge from procgen (this will break all the things)
Removed unused colliders from tree prefabs
Added animal spawns to spawn handler (put prefabs in Resources/Prefabs/animals)
Adjusted terrain import settings (hopefully fixes missing textures)
Shader fallback and include path adjustments
Temporarily removed 2 terrain normal map samples from the shader
Removed some legacy clutter from the terrain shader include files
This include shouldn't have been removed (doesn't matter for surface shaders)
Added camera to bootstrap scene to keep some platforms from rendering shit on startup
Moved asset processors to their own folder
Fixed file overwrite error after the first time building for standalone
Added bloom to night stars
Fixed lens dirt toggle not working
Unity keeps changing those when I open the project, I hope re-commiting them fixes that
tweaked wolf attack and growl animations and added a walking while sniffing animation
Rock materials material updates
Reduced res maps for test caves.
Fixed drag distance not taking zoom into account in JQueryUI
Experiment with partial stack grabbing in inventory (it's shit)
Fixed not dying when dead