128,030 Commits over 4,109 Days - 1.30cph!
Made grass sample its color from the terrain colormap
Tweaked procedural terrain material
Finished up the basics of the procedural terrain biomes (needs tweaking)
Build debug and release versions of dedicated server
Updated Amplify Color to latest version
Added full up-to-date Amplify Motion source code
Updated all scenes and prefabs to use the newly open Amplify Motion csharp scripts
Changed all Amplify Motion Effect scripts Quality Steps to 2; double the samples at very little cost
▊▇▊▉▄▉ █▇▍█ ▄▄▉ ▌▌▍▆▆▅▍ █▉▊ ▄▄ (▇▄▉▅▉ ▍▉▉▅▆█▍ ▅▌█ ▍▍▌█ ▇▋ ▆▇▄▋▄▅█)
fixed a weird bug with the bone knife animations not playing.
Can repair damaged foundations
Fixed client error when over-building a foundation
Fixed some client errors breaking controls/input
Updated items from admin site
Normalized resources
Fixed frames not costing anything
Fixed hammer building taking 1 resource item at a time (instead of 25)
Lets build the osx version with the same case as the old version, so it will launch via steam
Error fixes
Background scene now in a prefab which gets created/destroyed when needed
Error reporting reports current level name
Fixed big white dot overlay
Show cursor if console is open
Made grass wind bending depend on grass height
Tweaked grass texture atlas
Framework for death + sleeping ui
Updated branding to better suit new version number format
Disabled select/drag on UI (by default)
Fixed loading progress text wrapping
Refactored menu HTML shit
Player model now starts asleep properly
Increased protocol
Third person offsets now in a variable (for editor, prefab editing)
Sleeping screen implemented
Fixed menu not showing
Updated protocol properly
Death screen placeholder implemented
Fixed viewmodels staying after death
Added server filters html. Tweaked menu GUI structure and CSS. Added basic option screen tabs.
Undone branding stomp, select stomp
-Added guiWindow directive to handle toggling of in-game windows via keyinput
Stopped player window rendering
Tweaked procedural terrain biomes
Fixed torch prefab Amplify Motion Object script reference
some animations for the rocket launcher.
Resists and weight bar added
Fixed protocol version not being set properly
Fixed invalid blueprints getting through, causing havok
Fixed awesome server memory leak
Started moving stuff around so it'd work after assembly reloads but we still get crash when in game
Added possibility to scale with population to spawn handler (was remporarily removed in networking transition)
HTML menu scene didn't save
Added normals to grass meshes (set to terrain normal)
Tightened north biome transition and made it fill only the northern third of the map
Moved old trees to legacy folder
Added forest type 3 resource prefabs