128,029 Commits over 4,109 Days - 1.30cph!
HTML UI can now steal keyboard input
Console Commands can now have no arguments
Console Commands throw warning on incompatible function bind
Added HTML UI chat, removed old chat
Console window swallows keys properly
Show cursor when console window visible
Chat history
Fixed triple headed bear in menu
Fixed belt activating when typing in chat
Fixed server browser error when listing servers with no tags
Started on crafting panel html/css. Added some placeholder icons. Added generic item directive and template.
-finished the rocket launcher animations
tweaked some of the animations for the bone knife and waterpipe shotgun.
Moved cginc files to their own folder so that they can be used by shaders in any subfolder
Added first draft of a custom tree billboard shader
Merge over tree billboard test texture
Further updates for the crafting window.
I like big butts, and these new bushes too.
Optimized billboard shader
Compile to experimental folder for cleanliness
Remove unused test scene
Add missing meta files
Update css map
Made water always render before any other transparent objects
Added billboard test to tree_3_1
Disabled dynamic batching (for now)
Merge from main for those missing meta files
Added some more prefabs, did some prefab reordering
Added crafting queue to the HUD. Tweaked window display structure.
Removed collider from billboard (duh) and fixed some internal prefab name mismatches
Added random grass patches in forests (this needs tweaking)
Updated procedural terrain test scene to use Unity fog on land again (terrain will soon sample scattering fog from TOD)
Updated camera prefab to remove land fog volume (water fog volume remains)
Fixed missing reference in procedural map scene
Time of Day update to 2.1.0 prerelease 1
Tweaked sky prefab fog bias
Tweaked sky sun mesh color
Added prototype of terrain fog based on atmospheric scattering
Moved HTML localization to service
HTML Inventory now updated from game
Added inventory.old convar - defaults to true
Added HTML inventory icons
HTML UI now scales with screen height
Removed guiWindow directive (handled by engine)
Fixed HTML inventory menu showing up in game
Fixed inventory not getting updated when receiving stacked resources
Fixed player voice error on disconnect
Fixed error logger sending out of memory errors multiple times
Slight camera and TOD tweaks.
Fixed ui starting on ingame screen
Fog, light and grass tweaks.
Fixed HTML rendering being laggy
Fixed quit not working
Reduced calorie healing so you're not immortal
Fixed HTML menu for real this time
EAC doesn't seem to like the 64bit windows build. Build a 32bit version for now.
Making the server less verbose
Fixed players being able to die when dead
Removed more debug output
Improved some awfully flat looking ground textures.
Added server.secure convar
Fixed viewmodel animation trigger errors
Fixed player inventory errors
Ignore empty console commands
Split up client network cycle, to aid debugging
Don't allow connect multiple times
Made fog type configurable per-material (the inspector for this sucks, but it does the job for now)