127,989 Commits over 4,109 Days - 1.30cph!
Server browser refresh button works
Updated the entire Trees2 folder
Disabled special weird looking terrain only fog
Server list only shows Rust servers
Disable the camera until player spawns
Fixed loading screen not closing in editor
Fixed player world aniamtions sometimes not playing
Local player's world animations are now predicted
Tweaked melee attack to be less missy if you're partially inside something
Close server if it's out of date (your batch file etc should update and restart)
Removed sln files committed by petur
ds: only load saved games if we have -load switch
Added inventory icons context menu
Restored billboard materials and fixed billboard texture import settings
Unignored and move shaderforge
Fixed double language debug
Time of Day update to 2.1.0 prerelease 2
Send note's when resources picked up/used
Reorganized terrain assets
Moved all of Petur's assets to Content/Nature
Moved all rock, grass and resource assets to Content/Nature
Moved terrain assets to Content/Nature
Removed some shitty old placeholder normal maps
Aaaaand one last folder move, let's hope that's it
idle animation and a new attack animation for wolf
Added resource gathering/spending indicators
Changed shiny grass in test level
Added hammer worldmodel prefab (needs model)
Fixed client compile error in PlayerInventory
Water now reflects the sunlight. Terrain reflection tweaked too.
Added wolf stub (does nothing but stand around looking badass)
Added BaseAnimal - does nothing but bleed
Fixed sphere collision bounds being fucked when entity rotated
Replaced/added clothing files with updated meshes & LODS on new rig.
updated player skeleton:
- cleaner naming
- improved bone placement
- removed weapon bones
- added new L & R prop bones
- added penis bone
- added eye & jaw bones
deleted redundant old clothing assets.
Fixed some model meta files and material import settings
Updated player model parts to work with new rig
Deleted duplicate normal map processor
SkinnedMultiMesh now handles LOD'ing properly
Added 4 splat version of layer masking
Added terrain test shader for the test scenes
Fixed naked head LOD being too severe
added teeth & eye player textures
Tooltip for planner showing resources needed