127,951 Commits over 4,109 Days - 1.30cph!
Added procedural virtual texturing terrain code
▉█▉▌▊▇ ▊▄ ▋▅▆▍▊ ▍▋▇ ▊▇▊ ▆▉▅▋▅. ▌▄▋ ▄▇▉ ▅▅▅ ▋▉▌▋ ▉▉▉ ▊▇▇▇▅..
Added tick number to network messages (not used for anything yet)
Updated Building parts texture.
improved some of the bear animations; Also added sounds for all of the bear anims;
all the .wav files for the bear sounds
Large rocks are no longer blurry. Set proper LOD ranges for all rocks. Adjusted rock 11 to look more like the intended cluster, as opposed to a single rock.
Rock 10, you've been bad. Get in line.
New collision meshes for the big trees. Fixed some branch color mismatch.
Started right click build component menu
Made rocks no longer use LOD1 as collision mesh clientside
Transform monitor tweaks, report
Added profiler blocks around all server raytraces
Added right click plan switching, makes building less terrible
Moved grass impact effect prefab to right place
Implemented Blunt and Slash impact effects
ImpactParticles scene lets you choose bullet, blunt, slash
Moved DamageTypes to its own file
Melee/ProjectileAttack now specify damage type
Added skin shader (keeping old mats for comparisons)
Flinch animations (implemented but not really)
Snow heightmap and better spec.
Use the tick in lerp time. This is all fucked but it's better than nothing right now.
Added normal mapping support to the tree billboard shader
Fixed compilation error in Client.cs
Random stuff before merge from main.
Mergymerge to fabricate some tree billboard normal maps.
Made Newman's new back glow a little less.
Improved trunks on forest 6's and 7's.
Backup commit for tree billboard stuff.
Successfully added procedural virtual texturing to TestLevel; building up to ProceduralMap
Synced with admin site, phrases
Fixed building parts not showing in context menu
https://www.youtube.com/watch?v=b_4Y21Pprzw
Fixed motion blur popping on LOD object switch
Fixed rock_13 not recieving shadows
Updated clothes to use new skin shader
Restructured some rock folders
Adjusted sand rock colors
Added the new rocks to the procedural level
Stop Fire_Secondary when in menu
New tree billboard texture files.