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158,582 Commits over 4,566 Days - 1.45cph!

7 Years Ago
merge from BoarFix
7 Years Ago
Boar prefab updates Boar Materials/Textures Move Boar animations to separate folder
7 Years Ago
Ceiling lights groundwatch no longer check for terrain and world layers
7 Years Ago
Enable mesh streaming on more meshes to save some memory
7 Years Ago
Fixed some exploity research table deployment
7 Years Ago
Setup mixing table prefab using new art, gibs etc
7 Years Ago
Extra sentry at compound to cover deadspot near recycler
7 Years Ago
new boar model
7 Years Ago
Powerplant bypass prefab
7 Years Ago
[D11] Tweaking the flashlight after feedback from Gurmita. The inner circle of the main light is now set to 90%.
7 Years Ago
trainyard bypass prefab
7 Years Ago
merge from main
7 Years Ago
merge from minicopter_arrow_fix
7 Years Ago
Fixed invokes happening after benchmark ends
7 Years Ago
Added a gibs benchmark scene to test performance = "GibbableBenchmark"
7 Years Ago
Make sure water drop sound loop gets disabled when vehicles spawn in as perfectly stationary.
7 Years Ago
Remove some more allocations Update GibPrefab
7 Years Ago
Fix minicopter using the HotAirBalloon outsidedecayminutes value instead of its own. As a side effect, increases minicopter decay time from 180 minutes to the intended 240 minutes.
7 Years Ago
Added a new custom Gibbable component editor inspector Added the ability to override the collider per gib-piece to a box collider Includes an Auto-size button to quickly snap a box collider to a mesh
7 Years Ago
Tooltip comment change only
7 Years Ago
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7 Years Ago
Merge from Main -> Vehicles
7 Years Ago
Fixed engine audio issues when entering a network group with a running vehicle
7 Years Ago
Trying out pooling gibs
7 Years Ago
Water pump renderer LOD setup, gibs Lowered water pump health to 250
7 Years Ago
Updated water pump io slots
7 Years Ago
Smart switch requires TC auth to manually turn on/off
7 Years Ago
Full screen quit UI for main menu
7 Years Ago
Pose backup
7 Years Ago
Updated Quit Menu UI
7 Years Ago
merge from my kitchen branch
7 Years Ago
merge from main
7 Years Ago
Fix outOfStock flag being inverted
7 Years Ago
Regenerate protobufs because I apparently reordered fields I was adding and forgot to generate after
7 Years Ago
Fixed oil refinery excessive bounds Fixed oil refinery placement issues in small spaces Fixed oil refinery socket mismatches Oil refinery can now be repaired
7 Years Ago
adding table gibs
7 Years Ago
Updated Wolf model/textures/prefabs Moved wolf animation fbx's to their own folder
7 Years Ago
Fixes for metal & wood impacts. Manifest & scene.
7 Years Ago
Unsaved
7 Years Ago
New better bullet impact effects for concrete, flesh, glass, metal, metalore, rock, sandbag, wood
7 Years Ago
Fusebox fixes
7 Years Ago
Scene backup
7 Years Ago
skin approval
7 Years Ago
Revamped shore ice Tweaked ice sheet prefabs and materials New world_setup rules for spawning ice sheet along the coastline Various other tweaks to ice sheets
7 Years Ago
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7 Years Ago
[D11][#4048] Fix for flashlight casting no ambient light. Additional 25k-lumen spot light added for ambient light (outer radius 120). The internal spot light radius reduced to 45.
7 Years Ago
Torch fixes 1/2
7 Years Ago
Merge from parent
7 Years Ago
Updated Stag model/textures/prefabs Moved animation fbx's to their own folder
7 Years Ago
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