199,318 Commits over 4,140 Days - 2.01cph!
Do entity order validate before calling CreateOrUpdateEntity so the counter isn't corrupted if CreateOrUpdateEntity throws an exception
Include additional info in disconnect message when entity order validate fails
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Fixed serialization issue with camera script
fix error with missing addonpresets.txt
Added Addon Presets feature
Part 3 of re-merging DestroyableRoadsigns after subtraction. Merge from MergeDestroyableRoadsigns -> Experimental
Part 2 of re-merging DestroyableRoadsigns after subtraction. Merge in the updated changes from DestroyableRoadsigns branch.
Part 1 of re-merging DestroyableRoadsigns after subtraction. Cherry-pick the original DestroyableRoadsigns merge, ignoring merge tracking.
Update fence collider layer
Tweaked prevent building volume to stop blocking wire tool access
Add a hurt trigger to the bottom of the lift to kill any players that get stuck under it
Lift mesh is now marked as wood so it uses correct hit effects
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Fix editor scene error when selecting an IOEntity with a null output array
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Remove topFloor bool from save data, use a flag instead
Fixed a couple of cleanup issues
Shrink the wounded/sleeping collider a little more
Only refresh the player's collider size every 250ms (performance, no serious need to do it more often)
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Fixed protection type on elevator so it can take damage
Collider size is now refreshed on bots as well as real players
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Fixed dodgy collider in doorway between recycler and main building at airfield
Snow/Rain/Lightning/Aurora groups
Cleaned up temp file clutter
Some renames for naming consistency
Fixed Secretlabs chair gib errors
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Fix occasional JS error when running menu in a browser
further minor improvements to main menu UI on small screens
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