199,322 Commits over 4,140 Days - 2.01cph!

5 Years Ago
Changed lift call button and button boxes placement. Updated relevant prefabs
5 Years Ago
Merge from elevator_block
5 Years Ago
Moved elevator to deployed layer, fixes being able to deploy things on top of the elevator
5 Years Ago
Updating Facepunch.Steamworks
5 Years Ago
stop forgetting to add new files
5 Years Ago
Finger poser improvements: New background image, scales better with custom tool panel width, holding SHIFT should now make it easier to position fingers
5 Years Ago
merge from pickup_fix
5 Years Ago
Reduced size of top prevent building collider to allow floors to built over the top of the elevator Added a building block socket mod to prevent building if there is a building block over the top of the elevator Admin killing the lift entity will now admin kill the parent elevator block
5 Years Ago
Added AIMemoryBank<T>. Added AIMemory, Pass memory to event execution. Updated test events to use memory.
5 Years Ago
Merge from elevator_block
5 Years Ago
Elevator interact icons
5 Years Ago
merge from root
5 Years Ago
merge from main
5 Years Ago
Fixed not being able to shoot through wire mesh on side of elevator shaft
5 Years Ago
Merge from elevator_block
5 Years Ago
Remove cookie texture on elevator light Turn off emission on elevator material by default to stop it appearing lit in gibs (we turn it on/off via elevator logic anyway)
5 Years Ago
Increase elevator power usage to 10 while it's moving (uses 1 power while idle)
5 Years Ago
Fixed gib warning on loot barrels
5 Years Ago
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5 Years Ago
Removed some debug tools
5 Years Ago
Merge from elevator_block
5 Years Ago
Even more volume tweaks
5 Years Ago
More prevent building volume tweaks
5 Years Ago
Elevators can now only be built up to 6 floors high
5 Years Ago
Refactored horizon lightning spawners to be network/position friendly instead of just client RNG seeded Manual LightEX entity for lightning events because Unity doesn't let you orient particle lights independently, groan
5 Years Ago
Deploy volume tweaks
5 Years Ago
telephone button sound tweak
5 Years Ago
more voice prop sounds voice prop audio effect tuning
5 Years Ago
merge from main
5 Years Ago
prevent accidental hammer pickups
5 Years Ago
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5 Years Ago
Fixed error with test map
5 Years Ago
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5 Years Ago
Fix being unable to break down more than one item at a time
5 Years Ago
Execeution rate tweaks. Event fix.
5 Years Ago
Added event owners. More test events.
5 Years Ago
Bug report build backup
5 Years Ago
Update ProceduralMapTesting
5 Years Ago
Fix being unable to power storage monitors directly from batteries
5 Years Ago
Allowed various Draw* global functions related to Post Processing to work directly with RenderTargets (Community Contrib)
5 Years Ago
Changing spawnicon skin/bodygroups in the spawnmenu triggers "Save Changes" button to show Fixed Icon Editor erroring when editing a spawnicon which was removed (spawnmenu_reload)
5 Years Ago
Merge from elevator_block
5 Years Ago
Merge from voiceprops
5 Years Ago
Save lift entity between reboots, don't parent it to the lift bone Added a client only, distance gated update to manage the cable renderers Remove MoveLift RPC (not needed anymore) Consolidate cleanup calls Update parenting volume layers
5 Years Ago
Removed debugoverlay stuff from commands.lua Fixed Thruster not working at all if it was turned on while frozen by the physgun Fixed being able to "store an attack" using the Fists SWEP by switching away after pressing LMB and before the attack is performed (Community Contrib)
5 Years Ago
Added PostExecute. Clear accumulated delta times correctly.
5 Years Ago
Removed internal STUDIO_TWOPASS hack for Lua entities to hopefully fix the render order issues for good.
5 Years Ago
Separated tick and execution. Added execution rate limiting. Events accumulate delta time between executions.
5 Years Ago
Hi res voice prop materials
5 Years Ago
Added DSP argument to entity.EmitSound and EmitSound global