253,003 Commits over 3,990 Days - 2.64cph!
Tests for cancelling tasks on game loop end
Persist tasks that were awaiting a cancelled task
Test for task that saves itself from cancellation
Test for task that politely handles being cancelled
Let tasks from an expired context handle awaiting a cancelled task only once
Some extra safety when persisting tasks handling a cancellation
Hint the networked dictionary generator to support class types we can NetWrite as keys.
Blend with dest instead of src
ModelDoc: Allow collision group and interactions to be set directly in modeldoc instead of collision_properties.txt https://files.facepunch.com/layla/1b2311b1/sbox_ly6X3R6I3b.png
Record scores this way for now..
Minor style adjustments
Highlight leaderboard row if it's the local player
Navigate to Global leaderboard by default
Populate global leaderboard tab with top times
GameServices Start, End, and Record course completions
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Per map ranks and Best/Increment ranking models
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arctic garage r/w - fixes AI clipping
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Add Window.SetModal
Add Widget.AdjustSize()
Fix Log.Error( exception ) not showing the exception
CRC buffer size increase
Progress popup system
FPArms: added AO proxies autogenerated from hitboxes
Corrected system for ignoring roll when calculating ideal snowmobile angle in the air
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Increase light cookie size from 256 to 1024 per slice
Use a source blend of zero since we're either doing add or max
Disabled spray can free spray mode
Disabled spray can decal mode
Marked spray decal item as hidden
Updated spray can description to only reference reskin functionality
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Check unicycle parts are valid before setting render alpha
Try to avoid start zone starting timer in next tick when using uf_nextcp
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Smoother handling for braking and tilting on slopes
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Moved wind turbines to their original positions
Scene2Prefab
Get rid of unnecessary includes
Add more randomness to generic gibs
Hammer: Re-enable non uniform scaling for prop_static
ModelDoc: Added ability to convert hitboxes to AO proxies
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raised camera's center position
Dome radar polish
Material and mesh improvements
Added snow via vertex color
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