252,973 Commits over 3,990 Days - 2.64cph!

3 Years Ago
skin approval
3 Years Ago
snowmobile rig source
3 Years Ago
updated ik hand positions
3 Years Ago
updated snowmobile rig for rear suspension tests, updated skinning on all models
3 Years Ago
Added Asset.GetReferences( bool deep ) Add Sandbox.Utility.Crc64 Crc fixes Asset.GetCompiledFile, Asset.GetSourcFile
3 Years Ago
Update README.md
3 Years Ago
Add existing stuff
3 Years Ago
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3 Years Ago
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3 Years Ago
Create spinner_wheel_2.vmap
3 Years Ago
Initial commit
3 Years Ago
Made power arrow unlit to make more visible Updated hole 4
3 Years Ago
Fixed missing rail on catwalk tileset
3 Years Ago
Updated hole 4 Update minigolf_funland.vmap Update tileset_golf_basic_128.vmap
3 Years Ago
Drop thumbnail dynamic combo from cpp
3 Years Ago
Account for child particles for particle thumbnails Remove thumbnail dynamic combo
3 Years Ago
Minor cleanups in entity files ent_path_platform improvements Added "WarpToPoint" input Added "Length" property (used for turn angles) Fixed turn angle calculation when using non default Forward Direction Added 'movement_path' entity, which has extra properties and outputs for ent_path_platform movement_path has OnPass output and "Speed" property.
3 Years Ago
Tweaked hole 1 Added hole 2 added hole 3 added hole 4 Updated main map with new holes Tweaked tilemap Create spinner_l.vmap Create spinner_wheel_1.vmap
3 Years Ago
Disable reflections when we run out of memory Fix 1px border in high quality reflections, fix hq reflections being offset when using non-dev console
3 Years Ago
Arctic base scientists now spawn with a 50% chance to be able to use healing items. AI prefab update. S2P.
3 Years Ago
merge from main
3 Years Ago
Scientist loadout for healing item
3 Years Ago
Introduce thumbnail rendering mode for translucent objects(still needs shaders to be compiled) Update color writes for thumbnails
3 Years Ago
Update RD api to latest
3 Years Ago
Set a neutral color for thumbnails for blending
3 Years Ago
merge from main
3 Years Ago
merge from ai_healing (not used by any AI yet)
3 Years Ago
Updated tilemap+ main map and added prefabs
3 Years Ago
Better uv calc for example post processing shader
3 Years Ago
updated snowmobile albedo and ao
3 Years Ago
Add Right click events Add ListView<T>, hide DataList<T> - make shit easymode ListView, can get selection list, right click context menus
3 Years Ago
Fixed possible NRE when updating TMP sprite lookup table for speech
3 Years Ago
Updated tilemap to include new height change + added supports to the tiles Updated Main map to reflect new support change
3 Years Ago
Fixed snowmobile hand IK
3 Years Ago
Better scratch target
3 Years Ago
Merge Snowmobile -> Aux
3 Years Ago
Reduced max steer angle further at high speeds
3 Years Ago
Change Model GetOptimalViewInfo to use the render bounds instead of hull Updated some model thumbs
3 Years Ago
Merge Snowmobile -> Aux
3 Years Ago
Fix server compile
3 Years Ago
Steering edits
3 Years Ago
Remove DoF quality setting, switch to DoF to HDR. Radius automatically picks better kernels
3 Years Ago
Switch standard post processing to be both SDR & HDR
3 Years Ago
Snowmobile suspension experiment. Significantly smoothes out the snowmobile's operation
3 Years Ago
Hammer: Change tile grid step height to 32 increments
3 Years Ago
Initial work for HDR & SDR post processing switches
3 Years Ago
Hammer: Add 32 and 64 to GetStringForCornerHeight to see if that fixes things
3 Years Ago
Hammer: Mark tile helpers dirty when editing properties
3 Years Ago
Merge from Aux