252,561 Commits over 3,990 Days - 2.64cph!
Simplify access to first person spectator state, remove IsFirstPersonSpectating and IsLocalPlayerSpectateAware
Check against the actual values instead (FirstPersonSpectatorMode.FirstPersonSpectatePlayer and LocalPlayer.EntitySpectateAware
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Merge Main -> VehicleUpdates
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Add big ramp to playground
Better handling for up and down slopes
Perfect pedals add flat gain instead
Add splitting and physics to experimental voxel surface
Add terrain to playground
Bit of cleanup
Jump in direction you're leaning
Add some surface types to playground
Water box
Surface friction
adding hotspot material/textures, attach rope particles, prefabs
Merge branch 'master' of sbox
Greatly optimize SDF reflections with AABB checks
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Arctic research base scene progress
Placeholder meshes and prefabs for new portacabin variants / added roof units
Wire fence placeholder meshes and prefabs
Snowy material and texture variants of various assets
Arctic base modules / custom meshes and prefabs
OpenVR update 1.10.20 -> 1.16.8, resolve deprecated crap
Add internal managed code bindings for OpenVR interfaces to Sandbox.Engine
VROverlay class in managed with rendering props and render update loop
Basic VROverlay in Sandbox.Menu with a render target texture of the menu UI - probably a shit place for it but can be moved easily.
https://files.facepunch.com/matt/1b1811b1/vrmonitor_A6tO3ufJP9.png
Iterate on VROverlay API, make the coordinate system match engine, poll events and simulate input in the menu.
QBrush, Scrollbars
Rect, Path, Line
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Make ellipsoid shapes correct
Break glass on touch if the panel is broken, allows players to move through it easier
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Fixed stack overflow when deleting models with lots of models of models
Tighten up movement, fix slopes
Mouse buttons to pedal
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cherrypicking
66864 - fixed hazmat suit displaying the incorrect VM
▆█▌ ▇▋▆▊▇▉▅▌ ▅▉▌▉▆▇▍ + ▄▆▍▄█▇█ █▇▇█▋▇
Fix Event.Hotload not calling on the server, fixes network tables not updating on hotload and probably other shit
Revert the accidental revert of the revert. Subtracts
66868.
QObject's can have events
Fix events not hotloading properly
Hotload event, styles load on start
Store widget function pointers in a way that means hotload can find them
Fixed blendable materials not getting their 'Blend Material` tag
Existing materials will need to be recompiled for this to take effect