252,533 Commits over 3,990 Days - 2.64cph!

3 Years Ago
Update buttons to use global styles
3 Years Ago
Rate limiting tweaks Wait a full second before committing to fetching leaderboard entries Always use cached local score for stage items in main menu Stage item button prompt tweaks to avoid flicker !switch !release
3 Years Ago
Added LoadoutData to StationScreen for skinning
3 Years Ago
Added AppWindow EventFilter DockWidget
3 Years Ago
East inland WIP
3 Years Ago
Prevent stack overflows in FGDWriter Don't write read only properties, and don't write properties whose type is same as the parent class type Vector2 can load from object in a JSON
3 Years Ago
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3 Years Ago
Deprecate render.postprocess, rework post processing to support layers, automatic ping pong buffers, Automatically clear stack
3 Years Ago
Passthrough/Copy texture shader Update example post processing shader
3 Years Ago
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3 Years Ago
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3 Years Ago
Fix prefab id on newly renamed HeavyScientist prefab. Deleted ApexAIStorage folder I missed during Apex removal.
3 Years Ago
Renamed HeavyScientisAd to HeavyScientist
3 Years Ago
Delete old HeavyScientist prefab
3 Years Ago
Don't try and populate the loadout select list if we don't have a pawn yet
3 Years Ago
Renamed HumanNPCNew to HumanNPC,, ScientistNPCNew to ScientistNPC, updated references. Codegen.
3 Years Ago
deleted the old and unused HumanBrain, HumanNPC, ScientistNPC stuff. Removed references.
3 Years Ago
Station Screen restructure
3 Years Ago
More styling
3 Years Ago
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3 Years Ago
merge from store_update_merge
3 Years Ago
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3 Years Ago
Satellite dish - added lods for whole dish and rounded lod0 edge on dish
3 Years Ago
Loadout spawn buttons
3 Years Ago
Base controller w/ dev hud Dev map Die when fall fast
3 Years Ago
Merge from water5_final
3 Years Ago
Fixed trace test bug
3 Years Ago
Added model component to MLRS
3 Years Ago
Timed explosive / thrown weapon bone attachment not prefers the bone that belongs to the collider that was hit (rather than using the closest one in world space)
3 Years Ago
Add setting helper for standard post processing shader
3 Years Ago
Allow for more than 65565 single shader variations based on dynamic combos
3 Years Ago
merge from delete_htn2, removing everything Apex and HTN related.
3 Years Ago
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3 Years Ago
Basic VROverlay in Sandbox.Menu with a render target texture of the menu UI - probably a shit place for it but can be moved easily. https://files.facepunch.com/matt/1b1811b1/vrmonitor_A6tO3ufJP9.png
3 Years Ago
OpenVR update 1.10.20 -> 1.16.8, resolve deprecated crap Add internal managed code bindings for OpenVR interfaces to Sandbox.Engine VROverlay class in managed with rendering props and render update loop
3 Years Ago
Fix reversed check in IsWaterlogged for vehicles that can't become waterlogged
3 Years Ago
Compiled post process with dof quality
3 Years Ago
Fix VehicleEngineController doing more work than necessary to get the fuel system
3 Years Ago
Simplify AnyMounted
3 Years Ago
Rename HasAnyPassengers to AnyMounted
3 Years Ago
Update BaseVehicle mount menu check to not check IsMounted
3 Years Ago
Manifest build, and prefab ID fix
3 Years Ago
Merge misc_improvements -> snowmobile
3 Years Ago
Merge MLRSUpdates and IntegrateVehicleSubEnts -> Snowmobile
3 Years Ago
Remove some debug stuff I left in
3 Years Ago
More inland cliff replacements
3 Years Ago
Merge Main -> Snowmobile
3 Years Ago
More vehicle tidy-up. Since every engine uses fuel (so far), put EntityFuelSystem inside VehicleEngineController. EntityFuelSystem can still be used separately if needed (several vehicles do this as they have their own engine implementations).
3 Years Ago
Fixed vm getting orphaned when entering debug cam
3 Years Ago
Fixed event NRE when spectating in a demo