252,286 Commits over 3,990 Days - 2.63cph!
Fixed a small gap in armored door double's hatch
merge from disable_halloween2021
merge from desert_military_bases
Fixed armored door inconsistent hatch LODs behaviour
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fix hunter spotlight radius
Clean up panel deferred deletion: will delete same frame if no :outro transition
Don't tick panel children if parent isn't visible (reduces paranoid impulse to add IsVisible checks to Tick for perf)
Allow the use of textures in compute shaders
https://files.facepunch.com/ognik/1b2911b1/2021-10-17_32-59-e228ef3e-d07c-4346-9202-74b54fc59800-xJLVQ6PQ.mp4
Initial overdub UI and some backend work
Don't force fov
Add sounds for putting, sinking, impacts as well as some UI sounds, dynamically adjust volume / pitch on them
Use tags system to tag golf balls, trace only ignoring them so we can hit normal entities too
Place name tags on hit normal, lerp rotate them to velocity normal
Make scoreboard actually match # of holes on the map
Use a quadratic gradient to scale shot power, easier to do short accurate shots now
Fix notice area NRE when a player picks up a stackable item in a demo
Reverted ignore config to include cam recording paths
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Don't let pieces move before game starts
Game state changed sound
Directory cleanup + more backups
MLRS sounds (few bits still WIP)
Update animation save path
Give bot a minor delay before making its move
Piece move & eliminate sound effects
Don't consider non jumps legal moves if there's a jump
Legal moves show green when its a jump
Remove unused code
Chatbox message when piece gets eliminated
Hide dev hud
Minor ui adjustments
Merge from media_projects
Merge from Desert_Military_bases
Added demo.saveshotasanim to save a demo shot into a unity animation (for use in a timeline)
Has to be run while in the demo that the shot belongs to
Exports position/rotation/fov of camera (not dof as it can't be animated via animation curve at the moment)
Fix local client's steamid being incorrect serverside in singleplayer games
MLRS lighting setup prefab pending final cabin model pass.
Using Nintendo's button icons for switch
Nicer bindings menu "NONE" text
Fixed bindings menu revert not clearing icons
Fixed bindings menu layout
Fixed speech bubble text overflow
Clips created via camera recording convars will no longer be marked as legacy animations
Make CheckersHud a HudEntity
Revert "Test"
This reverts commit fc0d7bbbe00701a11807fd58c8c4d041a532708f.
Game services + end game state
End of game hud
Citizen/animgraph: fixed incorrect parameters on wish_x/y/z and missing y
MLRS texture progress / Fixed minor issues with the FBX and bakes
Obsolete Model.GetJson, GetData(str), HasData(str)
Update ModelExtension.cs
Balanced some holes to be more fair