194,188 Commits over 4,079 Days - 1.98cph!

6 Years Ago
6 Years Ago
6 Years Ago
[D11] [UI] WIP GameTip optimisations to lower layout and render spikes when animating on/off. WIP Merging of tutorial and base game update in GameTip. Moved various icon assets into shared sprite packing tag. Various changes to VitalInfo and Pinned Recipe to improve layout build times. Optimisations to various HUD elements to prevent larger spikes when updating other elements.
6 Years Ago
setup all the new prefabs etc.
6 Years Ago
[D11][UI] Disabled Crafting menu loadout panel on inital load
6 Years Ago
Photo mode
6 Years Ago
Fixed stack overflow in RustVerticalLayout
6 Years Ago
[D11][UI] Disabled elements of inventory that don't need to always be active
6 Years Ago
increased server browser timeout limit to 90 seconds
6 Years Ago
fixed bottom button behavior in the squad editor
6 Years Ago
[D11]Optimised the grass material, removed the normal / roughness / tint material
6 Years Ago
fixed gradient bug when the rect as a 0 area surface
6 Years Ago
Fix serialization changes preventing server boot
6 Years Ago
Indent, RustVerticalLayout
6 Years Ago
Cherry picked 37505 from hdrp/world_art_revamp
6 Years Ago
Moved ASE into a local package (testing)
6 Years Ago
ProjectVersion.txt
6 Years Ago
fixed timer bar fading in white during the intro
6 Years Ago
fixed objectibe panel display in non career match tweaked intro timing
6 Years Ago
Camera Dof auto mode
6 Years Ago
Remove unused second SingletonComponent
6 Years Ago
fixed time parameter error in daily challenge score panel
6 Years Ago
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6 Years Ago
Fixed Ceiling Turret's shooting sounds and Muzzle Flash
6 Years Ago
trainyard OOB fix Scene2Prefab
6 Years Ago
merge from excavator_fixes
6 Years Ago
Merge Working -> Main
6 Years Ago
Merge mission branch -> Working
6 Years Ago
Disable 'AlwaysAnimate' check in standalone builds because it slows down loading times and should have been done at build time anyway
6 Years Ago
Increase mission rep boost
6 Years Ago
remove an unnecessary shader var set
6 Years Ago
Fix for slow array copy in OcclusionCulling.BufferSet.GetResults
6 Years Ago
Mission edits
6 Years Ago
Added ButtonGroup
6 Years Ago
[D11] Don't compress map if there is nothing to compress
6 Years Ago
fixed missing material on igniter projectile fixed award panel trying to start on exit added graphic raycaster to replay control
6 Years Ago
Another bugfix
6 Years Ago
[D11][UI] Fix for textmeshpro decimals
6 Years Ago
Fix missing client/server define
6 Years Ago
Bug fix etc
6 Years Ago
All missions applied to gang payphones
6 Years Ago
[D11]Item icon now uses set text. Skip Set canvasgroup alpha on branding text
6 Years Ago
Fixed ToBaseEntity not falling back to GetComponent if called on a child object of an entity instead of the root object
6 Years Ago
Allow gang rep requirements to be done via payphone as well more mission reuse
6 Years Ago
Automatically add gang rep on gang payphone missions, so I don't have to manually add it to missions, and missions can be reused by different gangs
6 Years Ago
Force triggers do not apply to corpses (fucks them up)
6 Years Ago
Fixed camera controls not getting initialized
6 Years Ago
Frame time analytics
6 Years Ago
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6 Years Ago
Network++ Save++