252,266 Commits over 3,990 Days - 2.63cph!
PushRootLength & cleanup font scaling
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Revert "Fix world panels taking input priority over screen panels"
This reverts commit d4f9e18564950dc7d1119fb0f564f03da8df8c1b.
Disable saving on MLRS sub-ents
Do less ray checks for projectiles that are heading upward (future hit pos calculation)
Clear a panel's input focus when it is deleted
MLRS rocket gravity increase
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Fixed rocket hatches not setting the correct rotation on initial load (client).
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Move MLRS server rotation immediately into position on initial load
Whitelist
System.Collections.ObjectModel.*
System.MidpointRounding*
System.Runtime.CompilerServices.IsByRefLikeAttribute
System.EventArgs* & System.EventHandler*
Oops wrong branch, cherry-pick from Aux to DMb
MLRS interaction areas improvement
SAM vs. MLRS rocket speed reduction
Fixed BaseVehicle PlayerIsMounted override being server-only
Trace: Fix AnyTags behaving same as AllTags, WithoutTags accepts multiple string params
Fixed some server->client MLRS data issues
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[DONT MERGE] Update construct wihtout water model to test new water rendering
Initial water work
Initial work for watersplash compute shader
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Texture.Load respect warnOnMissing when FileNotFoundException is thrown
If no FOV is set by Camera use the default one from engine CameraSetup (default_fov convar)
Stop engine forcing default_fov to 70 every frame
Video settings:add default fov slider
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Changed how SAMs handle MLrS rockets. A lot less range covered, but less gap between bursts and faster rockets. Should help the case of your MLRS rockets getting taken out before they reach their target by unrelated SAMs.
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MLRS texture progress / tweaked material values / added AO maps for extra depth
ballpit wait at start
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
Precache particles, use Model.Load to precache models before they spawn
Update GameServices usage to use GameplayResult
Replace obsolete camera properties
Raise OnValueChanged when TextEntry is modified with ctrl + x
Fix world panels taking input priority over screen panels
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Fix user SAM sites blocking nearby construction
MLRS rear camera screen material & post profile
Assigned the new aiming module mesh so it correctly shows and hides again
Loot panel token name edit
Fixed missing SAM site loot panel