194,198 Commits over 4,079 Days - 1.98cph!

6 Years Ago
Restore checkpoint mission types.
6 Years Ago
Round-based code fix. I think that "StartTrigger" is meant to be there for both
6 Years Ago
Added a new dev bool to the WiseGuysTools window for fast testing: "Bill B's dev testing mode". Also added WiseGuysTools param access to WiseGuys.cs, allowing for checking params without #if UNITY_EDITOR flags everywhere.
6 Years Ago
Yawer progress.
6 Years Ago
Fixed world-space UI mission info not showing up on normal payphones
6 Years Ago
Backup
6 Years Ago
▍▌▅ ▌▌█▍▊▌▆ ▊▄▅▇▋▇▌▄ ▇▌▅▌█▋▊ ▄█▅▉▌▉ (▍▊▆▉▇█▅ ▌▊▊)
6 Years Ago
Fixed missing play button icons RustButton resets its styles properly if disabled while pressed Fixed timeline minute/second display being wrong
6 Years Ago
[D11] [UI] UI Sprite filtering properties changed to Point where possible (left certain UI sprites on Bilinear to prevent artifacting when moving). Fixed textures that couldn't be crunch compressed due to not being a multiple of 4. Fixed Various UI Texture settings that were inconsistent or not needed.
6 Years Ago
Fixed reload problems at extremely low FPS
6 Years Ago
Added gmod_maxammo, defaulted to 9999, affects max carried ammo of players, values below 1 mean use the ammo type's maximum
6 Years Ago
Disconnect on checksum mismatch
6 Years Ago
Cherry picked 37573 from hdrp: fixed water system get height NRE
6 Years Ago
Fixed NRE in water system get height calls before native path was initialized
6 Years Ago
▌█▉▅ ▆█▇▊▌.▆▋▋▊▆▅▇█▅ ▅▋▄▌▅ / ▄▌▌ ▉▅▇▇
6 Years Ago
[D11] merge from d11 main branch
6 Years Ago
Improved the "Warning: Tried to set missing key on Dynamic Light object" message to include stacktrace and proper newlines Added SetDamage input to crossbow_bolt (hl2)
6 Years Ago
demo.record generates a name if none provided, adds extension only if passed name doesn't contain one demo.play returns properly on empty filename
6 Years Ago
[D11] [UI] Fixed weapon reloading when opening ammo wheel.
6 Years Ago
Removed mounting support for Zeno Clash Model Pack as it no longer exists.
6 Years Ago
net message warnings now contain the net message name they belong to
6 Years Ago
...
6 Years Ago
Bundle fixes
6 Years Ago
▄▊█▇▇ ▄▉▅▆█▅▊▋.█▄▆▄▄▌▋_▇▊▍█ ▉▉▇▅▋▍ ▋█ ▆▊▆█▄▌ ▆▋▉▉▊█▌ ▉▇ ▅▌▋ ▄▋ ▌█▌▇ ▋▄▋ ▌▊█▇▇▊ ▋█▄▆ ▊▆▅▌▄▆▋ ▍█▊▍ ▅▆ ▆▄▍▄▉▌▌▌ (▋▄▄ ▇▄▅▆▇▋▄)
6 Years Ago
Added butchers
6 Years Ago
Fixed binds not working with cinematic_play and cinematic_stop
6 Years Ago
board hover fix
6 Years Ago
Added some shops etc.
6 Years Ago
▇▆▍▆▄ ▊▇▊▊▊█▋▆▌▉▅▍▍ ▊▌▊█▅▋ ▄▆▄ ▄▇▌▍▅
6 Years Ago
Added Rust.UI.Editor asmdef #ifdef'd OnValidate
6 Years Ago
Remove debug code
6 Years Ago
[D11] Added PS4 input switch option to test PS4 inputs in editor.
6 Years Ago
[D11] re-run texture streaming script to apply flags to all the new hdrp textures, fixes grass on ps4 (not sure why it fixes it sadly)
6 Years Ago
Should fix import StyleAsset:OnValidate crash
6 Years Ago
merging moviemaker into hdrp
6 Years Ago
Bundle fix
6 Years Ago
Server compile fix
6 Years Ago
Merged from hdrp
6 Years Ago
Bundles
6 Years Ago
Timescale setting
6 Years Ago
▅▊▊▋▊ ▆▍▊▅▆▊▇▄.▊▅▊▌▉▇▅_▄█▄▉▍▉▋▊▄▆ (▉▍▇▆ ▇▋▍▆▇▄█ ▌▍▉▌ ▊▉▍▆ █▄▄ █▍█▊▊▄ ▋▄█▇▉▍▊, ▊▍▋▇█▊▊▆▆ ▊▆▉▉▊▆▄▌ ▇▉ ▅███▌▊▅, ▌█▆ ▊▅▇▍ ▌▅▊▋▊▋▌ █▌▆ ▆▆▅▄██▄)
6 Years Ago
[D11][RAYCASTS] Avoid the raycasts for animal footsteps on consoles. Also introduced a fuzzy distance function which eliminates the baggage of the maincamera.distance
6 Years Ago
[D11] [UI] Leaderboards page no longer enabled by default when on frontend (was causing periodic layout rebuilds unnecessarily.
6 Years Ago
[D11] Packets sent and received added to game server telemetry.
6 Years Ago
- Fixes WaitForNextSendTick, so that it always waits correctly for the send. Fixes missions not showing that they've failed if they fail immediately. - Also fixed NRE if a mission is started with a mission user whose character is null or dead.
6 Years Ago
Remaining statics. Cull distance pass.
6 Years Ago
tweaked search button positioning updated match history panel
6 Years Ago
Sub asset cleaning
6 Years Ago
Backup
6 Years Ago
only display the ingame play online button if connected