252,189 Commits over 3,990 Days - 2.63cph!
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Got rid of some leaderboard debug logging
Easing helper tweak, simpler campaign menu animations
Fixed main menu animation stutter on Switch
Rebuild military bases, to get the updated MLRS changes
Updated Dune map with changes and outposts
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Dev material for outpost volume
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Light ShouldDraw checks nodraw effect in hierarchy, fixes base entities disabling child light rendering
Fixed force field blast protection
Implemented force shield damage sounds
Merge branch 'main' of sbox-hover
Fixed send.txt not being up to date
Fixed Force field particle b
Multiple class tags in fgd autogenerate correctly
Added Hammer.VisGroup which puts entities in given automatic visgroup
Also give auto visgroups to most c# entities
Improved weapon icons for visibility as the placeholder models can be confusing. Increased weapon icon size on Station Screen
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Fixed unable to pickup Force Shield
Added ent_nav_blocker, as replacement for func_nav_blocker
Remove func_nav_blocker from the fgd
Fixed deployable calculations
Nerfed Longshot, buffed Shotblast, force shield collision box
Force Field temp model
Merge branch 'main' of sbox-hover
Some main menu UI optimisation
Updated Jenkinsfile !switch !release
Fixed health on deployables
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ModelDoc: Extra safety checks for multi-take support
Reduce fire rate slightly
Fusion charge up sound + effects
Add optimization switch to vfx compiler
merge from halloween2021 for initial testing
Force Shield effects and implementation (no model yet)
Merge branch 'main' of sbox-hover
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cherrypicking all /cloth2 commits to keep isolated from main
On-the-fly delta compositing for melee_punch
Additional Fusion particles
UseTemplate: preserve / prefix, fix menu hotloads
Make sure EntityComponent.OnDeactivate is called when the component's entity is removed