252,187 Commits over 3,990 Days - 2.63cph!
Added Heavy Gunner w/ Fusion and implemented Spin Up Time properly
Make blendable compile with new base shader headers
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Double panel bounds for nameplate
Full shader compile
Shader compile
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Fix CUBEMAP_REFLECTION ToolsVisMode
Implemented Claymore and Jump Mine and all upgrades for them
Fix hot reloading not working due to visual studio atomic saves
Fix shaders not compiling, fix skinning being broken
Fix path in visualization shaders
Network WalkController properties so you can change speed easily without prediction errors
MLRS UI overhaul: Capture mouse and keyboard correctly
MLRS UI overhaul: Some requested changes
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MLRS UI overhaul: Scaling some content instead of resizing it, makes the appearance more consistent
Add a couple of tool shortcut keys, close opened div tag
MLRS UI overhaul: Finally got the map to zoom to the same scale regardless of world size. A true miracle.
Fixed crash when resizing after asset browser is closed
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Fix parsing error on SCSS files which end in a multiline comment
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Properly format empty vfx file warning
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MLRS UI overhaul: Set the MLRS username to the player's Steam name. Map fixes.
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Fix first item added to cart not being visible in the list
MLRS UI overhaul: Square map window instead of circular
MLRS UI overhaul: Move the min range circle with the MLRS, now that we allow scrolling/panning the map
Fix dialog OnDisable, replace with Clear override
MLRS UI overhaul: Various map UI work in progress. Scrollbars and stuff.
Fire rate
Fixed Boomer doing no damage
Normalize filename here too so it stores the right reference
Normalize filenames within Texture.Load, fixes loading images containing uppercase on joined games.
Fix UseTemplate attribute substiuting wrong path