252,189 Commits over 3,990 Days - 2.63cph!
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Add a new DemoTrack Timeline class
Accepts a demo name and can auto size to the demo length
When a demo is playing back the track will attempt to keep the demo in sync with the timeline
Updated timeline package to 1.6.2
Don't delete asset preview directly
Add glowProperty.SetGlowMaterialOverride
Fixed scaling difference between dashboard and fullscreen map UI
Do some more stuff when the rockets are firing
UI and other changes for the new model
Minor texture edit - made the fire button brighter.
CraggyIsland timeline test scene
Colliders. Removed greybox model.
High-poly model conversion WIP
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Precache all loaded models after map is loaded, fixes map models being errors when reused across server restarts.
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MLRS UI overhaul: Fixed multiple issues that were causing MLRS rocket-in-flight markers to not show up. Updated the markers themselves.
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Blend dot and nameplate for allies smoothly
Tweaks and always show team mate's nameplate dot above their head regardless of distance
MLRS UI overhaul: Stopped all the different maps from fighting over who's the active map
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MLRS UI overhaul: Show markers in red, hide most other content.
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Voice chat between team only
Reduced time that it is possible to jetpack with less than 5 energy
Fixed loadout cost + added announcer sounds for outposts
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Potential console error fix
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Loadouts cost nothing to change but upgrades still cost
Tweaked radar idle sound and added force shield idle sound + fixed force field powering up immediately if generator is offline
Switch back to the older target inaccuracy system for the MLRS. Gives a much better guarantee of the target area that's ultimately hit by rockets.
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Desert bases now use an MLRS spawner instead of directly placing an MLRS. Otherwise the link to the MLRS prefab is lost when the desert base prefab is built from the scene.