252,178 Commits over 3,990 Days - 2.63cph!
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Updated Flatgrass to use new models
updated construct, prefab, material, textures
-changed some material the uv scale , which lead to change to the orientation axis of some model (beam , trim etc).
- deleted the newly redundant models
Finished leaderboard fetching rewrite
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cherrypicking
65378 - Possible fix for NVG over saturation at night
Ignore physgun traces that start in solid, this seems to be a rare rubikon bug
About to rewrite leaderboard access on Switch
Simplifying leaderboard fetching on Switch
Updated Dune (Map on backend now to playtest)
Fixed all weapon muzzle attachments (you won't believe how awkward this was)
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Fixed sideman particle not being locked to muzzle
Dune Map layout finished for playtest
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Add documentation to the remaining trace functions & traceresult fields
Testing calculations for physics.
Implement TraceResult.HitboxIndex for Sweep traces
Also default TraceResult.HitboxIndex to -1 when the trace did not hit a hitbox, because hitbox 0 is a valid hitbox. Also is now consistent with TraceResult.Bone
Adding PhysicsBody.SetSurface
Added Hammer helpers for turret and launchpad
Delete commented out filtername property from basetrigger.cs
[Hammer.Sphere] can now accept a float instead of a string key for static range
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Ticket machine - new self ilum texture and reduced brightness of self ilum so the screen can still be seen
Update Dune Map
Finished up team bases
Adjusted turrets
low wood fence - made all cross beams breakable, adjusted support pivot position and gibs
Metal fence gate - right gate model tweak
parking bollard - adjustment to material
fire alarm bell - wall mounted fire alarm for building exteriors
Allow hot air balloon override cargoship parenting
attacking sharks no longer flags the player as hostile
Merge ArrowCamperFix -> Main
Update BBQ CamperModule too
Totally delete the storage on modular_car_camper_storage just to be sure (it was already disabled)
Moved five Deployed-layer colliders on the camper to Vehicle Detailed
Update Turret to have range sphere in hammer