193,998 Commits over 4,079 Days - 1.98cph!
Tweaks, created a new faster, stronger, gold car.
[D11] fix for losing the anti-shadow-popping measures in the occlusion system
Version++
Network++
Squads++
Options++
Replay++
Default texture and model quality settings to max
[D11][UI] Removed a WIP icons from options screen
Chopper uses roll as default and yaw as modifier. Has A LOT of health but the collision damage is also much higher.
[D11] [UI] Fix for untranslated surveycharge
open and shore water wave tweaks, tweaks to foam visibility
removed unused legacy post process
[D11] Can now remember server passwords, and passwords are displayed in asterisks instead of plain text
[D11] [Audio] Checking in more xbox wip
switch UI and OverUI pass to after rendering to render properly
Disable MOTIONVECTORS pass on some shit
Reverted old water, too much hassle, will fix with HDRP. Added a killbox over the prison...
Fixed player first person shadow
Fixed player skin colour
[D11] Missed form last comit
[D11][UI] Enabled Connected players screen to mute players
some shader sorting/cleanup
replaced switch by static switch in shaders
modified the icon renderer and item customisation script to work with the updated shader
material pass so the material have the proper parameters
Checking in WIP XDK project for CrossVoice
Reduced helicopter drag when falling, unoccupied.
Adjust heli visuals - larger main window
[D11][UI] Fixed issues with ping feature
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More cpu buoyancy optimizations
Helicopters testing and working. Merging my branch in.
Exposed separate foam crest threshold for open sea waves
Yuge shader perf optimizations
Cancel rewards if the player doesn't own the game
Merge Bill's explosion fix + fix for the explosion fix, as it broke if there was no IShooter.
Switch to the package manager LWRP, remove alpha corrector stuff
Stopped vehicle respawns being blocked by loot drops
Don't start at full power
Helicopter audio work. Network++.