194,006 Commits over 4,079 Days - 1.98cph!
Added another threshold for shore foam control (far) + distance blending + distance fade
Toned down shore foam significantly using new controls
More efficient calculation of max bounds, and makes it a sphere instead of a box.
Deleted some shaders we don't need anymore
Temporarily fixed some shaders to prevent compile errors
[D11] [Audio] Checkin WIP
[D11] [Audio] Checking in wip
Move where DTextEntry.AllowInput is called from so it also catches pasted text
rework trophy magic 8 ball, confetti cannon
adding standard transparent shader for glass
rerender icon
Fixed missing shore vector map on procmap servers
Cherry picked
36392
Fixed HL1 NPC muzzleflashes
[D11] [UI] Spam warning seconds remaining attempt #2.
[d11][Audio] Slight volume tweak to FE ambience Volume sfx.
[D11] code gen for last commit
[D11] [UI] Fixed spam warning not displaying correct seconds remaining value.
[D11] Implemented special action button and quick turn action. Added swap special action changed map control in config b to hold left to make room for special action button hold
[D11] [UI] Removed temporary color tag from translation file.
[D11] [UI] Fixed text colour on spam error message.
[D11] [UI] Added new spam warning call in console system. Set spam prevention to utilise new call.
[d11][Audio] Added frontend ambience.
Placeholder Icer attack buildup audio.
[D11] [UI] Added translation for popup when being kicked from the server due to spamming.
Placeholder Icer attack hit audio.
Placeholder Icer tile topper shatter audio.
[D11] [UI] Fixed incorrect spam seconds remaining calculation. Part 2.
very wip testing road stuff, should finish totally tomorrow
[D11] [UI] Fixed translation for spam warning.
[D11] DTLS XBone plugin target name set correctly, and XDK updated.
[D11] DTLS Linux plugin target name set correctly.
[D11] DTLS networking unhandled socket read errors now terminate connections.
tweakes to water_system values to avoid blotting shaped foam on shore waves
[D11] [UI] Translatable chat spam warning.
[d11][Audio] Fixed Scuba Levels being too loud. Set new Exterior reverb values across all snapshots. Turned off exterior reverb for underwater mixer snapshot.
[d11][Audio] swapped out server tab sound for normal subtab sound.
More quck range checking wip