252,177 Commits over 3,990 Days - 2.63cph!
ModelDoc: Support opening session with fbx asset
Don't hide fbx_asset by default, fbx is common enough to be shown by default
Tweaked particles
Merge branch 'main' of sbox-hover
Added Speedo
Merge branch 'main' of sbox-hover
Updated TTT: adds a new tip about voice volume scale, updates language files
Fixed many prediction errors
metal fence - adjusted spacing of gate spikes and removed hinge stopper to allow mirrored use of gate post
Merge branch 'master' of sbox-game
Add mass from a new module before TrySyncModuleInventory, in case the sync fails and the module is removed, which always removes its mass.
Dev options for fakelag, showerror
Automatically switch net_usesocketsforloopback to 1 when setting net_fakelag > 0, remember values
remember cl_showerror value
Strip unused code
Flush network data after player simulate on server
Managed prediction errors show server and predicted values
Remove unused code
- Increased MAX_RENDERERS_PER_LOD from 135 to 255. Can cause an NRE if we go over the limit.
- Refactored module entity adding to some extent. The inventory is now more thorough in checking for mismatches between an entity and its associated item. Multiple entities in the same slot will have all but one rejected and destroyed. Code and comments also make more sense for the more recent system where the ModuleContainer items aren't ever saved.
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Auto focus text box in assign to friend UI (bags and turrets)
Focuses text box after all keys are released so it doesn't spam the text box with the interact key
Merge from media_projects
Added Weapon.DamageFalloffStart and Weapon.DamageFalloffEnd and set values for Blaster and Sideman
Add global.allowAdminUI replicated convar to disable access to the admin UI (not exposed in the admin UI, will need to use the console)
Moved the camper prefab position to zero
Up the ski loop volume and adjust ground angle
Added some additional alternatives
Added a landing sound (volume depends on velocity when landing)
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Added client ragdolls for performance and updated SpectateCamera to spectate the ragdoll. Fixed player being visible when dead (temporary hack, EnableDrawing called server-side seems to have broke in the last couple days?)
Fixed issues that arise when a player kills themselves. Added all ammo types. Added support for melee attacks to weapons but disabled for now.
Fixed ID on captainslog.item, was duplicated from vodkabottle.item
Added blast radius and scaled damage by distance to explosives
Fixed TackleBox prefab having the wrong PrefabID
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Scene/splat backup
Road improvements
Make barage grenade have a rubber surface property
More cleaning up shader util methods
Added explosion sounds to Pulsar and grenades
Renamed PhysicsProjectile to BulletDropProjectile. Added PhysicsProjectile. Implemented Barage (Grenade Launcher)
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Included incapacitated state in the model rotation change from
65438
Fixed physics projectiles not playing proper impact effects when hitting close targets and implemented blast effect to Pulsar which you can "rocket jump" with
Implemented all placeholder weapons just so we aren't using the same Rust asset for everything
Merge branch 'main' of sbox-hover into main