252,177 Commits over 3,990 Days - 2.63cph!

3 Years Ago
ModelDoc: Support opening session with fbx asset
3 Years Ago
Don't hide fbx_asset by default, fbx is common enough to be shown by default
3 Years Ago
Tweaked particles Merge branch 'main' of sbox-hover
3 Years Ago
Added Speedo Merge branch 'main' of sbox-hover
3 Years Ago
World models for guns
3 Years Ago
Updated TTT: adds a new tip about voice volume scale, updates language files
3 Years Ago
Fixed many prediction errors
3 Years Ago
metal fence - adjusted spacing of gate spikes and removed hinge stopper to allow mirrored use of gate post Merge branch 'master' of sbox-game
3 Years Ago
Add mass from a new module before TrySyncModuleInventory, in case the sync fails and the module is removed, which always removes its mass.
3 Years Ago
Dev options for fakelag, showerror
3 Years Ago
Automatically switch net_usesocketsforloopback to 1 when setting net_fakelag > 0, remember values remember cl_showerror value Strip unused code Flush network data after player simulate on server Managed prediction errors show server and predicted values Remove unused code
3 Years Ago
- Increased MAX_RENDERERS_PER_LOD from 135 to 255. Can cause an NRE if we go over the limit. - Refactored module entity adding to some extent. The inventory is now more thorough in checking for mismatches between an entity and its associated item. Multiple entities in the same slot will have all but one rejected and destroyed. Code and comments also make more sense for the more recent system where the ModuleContainer items aren't ever saved.
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Auto focus text box in assign to friend UI (bags and turrets) Focuses text box after all keys are released so it doesn't spam the text box with the interact key
3 Years Ago
Merge from media_projects
3 Years Ago
Added Weapon.DamageFalloffStart and Weapon.DamageFalloffEnd and set values for Blaster and Sideman
3 Years Ago
Add global.allowAdminUI replicated convar to disable access to the admin UI (not exposed in the admin UI, will need to use the console)
3 Years Ago
Moved the camper prefab position to zero
3 Years Ago
Up the ski loop volume and adjust ground angle
3 Years Ago
Merge from main
3 Years Ago
Added some additional alternatives
3 Years Ago
Added a landing sound (volume depends on velocity when landing)
3 Years Ago
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3 Years Ago
Added client ragdolls for performance and updated SpectateCamera to spectate the ragdoll. Fixed player being visible when dead (temporary hack, EnableDrawing called server-side seems to have broke in the last couple days?)
3 Years Ago
Fixed issues that arise when a player kills themselves. Added all ammo types. Added support for melee attacks to weapons but disabled for now.
3 Years Ago
Fixed ID on captainslog.item, was duplicated from vodkabottle.item
3 Years Ago
Added blast radius and scaled damage by distance to explosives
3 Years Ago
Tweaked again
3 Years Ago
Tweaked some values
3 Years Ago
Fixed TackleBox prefab having the wrong PrefabID
3 Years Ago
merge from main RC
3 Years Ago
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3 Years Ago
Scene/splat backup Road improvements
3 Years Ago
Updated to dune + vpk
3 Years Ago
Merge Main -> MLRS
3 Years Ago
Make barage grenade have a rubber surface property
3 Years Ago
More cleaning up shader util methods
3 Years Ago
Added explosion sounds to Pulsar and grenades
3 Years Ago
Renamed PhysicsProjectile to BulletDropProjectile. Added PhysicsProjectile. Implemented Barage (Grenade Launcher)
3 Years Ago
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3 Years Ago
Included incapacitated state in the model rotation change from 65438
3 Years Ago
Fixed physics projectiles not playing proper impact effects when hitting close targets and implemented blast effect to Pulsar which you can "rocket jump" with
3 Years Ago
Implemented all placeholder weapons just so we aren't using the same Rust asset for everything Merge branch 'main' of sbox-hover into main
3 Years Ago
merge from missions
3 Years Ago
compile fixes