252,177 Commits over 3,990 Days - 2.63cph!

3 Years Ago
Updated JP sounds
3 Years Ago
Added trail connections to desert military bases
3 Years Ago
Added MLRS vehicle entity to desert military bases
3 Years Ago
Changed the way the respawn screen is handled and display the killer
3 Years Ago
merge from MLRS
3 Years Ago
Desert dwellings AI nodes, spawns and obstacles
3 Years Ago
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3 Years Ago
Repro case for net vars on entities created server-side in a Simulate method
3 Years Ago
merge from main
3 Years Ago
codegen + phrases checks
3 Years Ago
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3 Years Ago
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3 Years Ago
Fixed edge case blocking way too large of an area for other player missions when a player accepts a mission
3 Years Ago
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3 Years Ago
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3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
Unsaved file fix
3 Years Ago
Allow for variable launch offset positions
3 Years Ago
Unified the torpedo and MLRS rocket firing code into a reusable static method. MLRS now actually uses up the rocket ammo when firing.
3 Years Ago
Warn in the UI when there's no ammo. Removed cooldown time. Some other work.
3 Years Ago
Don't lazy lerp player model rotation when sleeping or crawling Fixes weird looking rotation when players are sleeping or crawling while parented to something moving
3 Years Ago
Dashboard model for the aiming module. Aiming module is consumed (broken) when MLRS fires.
3 Years Ago
Minor edits
3 Years Ago
Show ammo count in the client UI
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
New functional UI for when no aiming module is inserted
3 Years Ago
Only play award earned sounds when the award displays (allow for queue)
3 Years Ago
Adjusted Blaster fire sounds
3 Years Ago
Adjusted volume on various sounds and added FlagEntity.OnFlagDropped event
3 Years Ago
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3 Years Ago
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3 Years Ago
NW ready for splatting
3 Years Ago
Fixed MLRS sending data constantly due to floating point precision issue
3 Years Ago
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3 Years Ago
Added award earned sound. Added flag captured, land, and pickup sounds. Ensure flag is correctly positioned on carriers
3 Years Ago
Merge from media_projects
3 Years Ago
Merge from main
3 Years Ago
Unsaved scene changes
3 Years Ago
Added sounds for when energy is critically low and when health starts to regenerate
3 Years Ago
Don't blur the UI elements
3 Years Ago
Merge Vehicles -> MLRS
3 Years Ago
Added FollowEffect to PhysicsProjectile and updated TurretEntity to use it
3 Years Ago
BaseVehicle seat clipping trick now ignores trigger colliders
3 Years Ago
Make HudIconBar elements full width and increase the overal width of the Health and Energy container