193,929 Commits over 4,079 Days - 1.98cph!

6 Years Ago
Material Index
6 Years Ago
Make workshop textures readable
6 Years Ago
Fix for bug with d11worldspawn pool sizes being too small
6 Years Ago
Fix for editor error
6 Years Ago
[D11][#2180] Adjusted Placement of vitals icon background
6 Years Ago
Phrases
6 Years Ago
[D11] Get rid of old _jenkins build code
6 Years Ago
[D11][#2121] Added check to see if block constuction is part of a monument or a an item. [#2164] Fixed issue where wrong deploy volumes where used in client builds
6 Years Ago
[D11] quick null ref fix
6 Years Ago
[D11] [Audio] Bringing up new xbox test bed for voice chat.
6 Years Ago
[D11] [UI] Fixed certain "Hold" actions not correctly indicating that they needed to be held down to be used.
6 Years Ago
Increase max read packet size
6 Years Ago
Fixed Ocean NRE in Workshop Editor Fixed exception when opening console
6 Years Ago
[D11] [UI] Fixed old building core textures existing in asset bundle and not using crunch compression.
6 Years Ago
Don't show servers that were wiped in the future
6 Years Ago
Optimized blueprint button Fixed blueprint lock icon being practically invisible Fixed blueprint search placeholder text not hiding
6 Years Ago
Fixed exception reporting issues
6 Years Ago
Adding recoil/shake to proxy players. Required giving them an eyes script. But forgot that our animations don't work with up/down look while firing guns anyway! Should probably fix that.
6 Years Ago
Adjusted pistol animation. Muzzle flash and eject shell events were around the wrong way on the Fire1 anim. Firing quickly could end up resetting the animation before the muzzle flash event (which also played the firing sound!) was triggered, leaving the shot silent and flashless. Muzzle flash now happens earlier in the anim. Feels more snappy as well.
6 Years Ago
[user request] Console can now be opened by ` as well as F1. Added input field validation so ` doesn't register as invalid input.
6 Years Ago
merge from main
6 Years Ago
fixed horse hair transparency
6 Years Ago
higher horse hair material render index
6 Years Ago
Subtract 36132
6 Years Ago
merge from main
6 Years Ago
debug removal
6 Years Ago
movement stopping near structures fix for horse
6 Years Ago
horse feeding resets decay fix
6 Years Ago
horse roll rotation clamp
6 Years Ago
Foliage shader tweaks
6 Years Ago
server restart seat alignment fix
6 Years Ago
skin approval
6 Years Ago
first pass uv mapped all new road system objects to new materials
6 Years Ago
ocean and shore wave tweaks
6 Years Ago
merge from main
6 Years Ago
horses use less stamina on roads
6 Years Ago
horse eating tweaks
6 Years Ago
larger eat radius
6 Years Ago
horse decay
6 Years Ago
protocol++
6 Years Ago
Merge from main
6 Years Ago
Added shore wave wobble/variation to break linearity; exposed params
6 Years Ago
code cleanup
6 Years Ago
updated horse idle
6 Years Ago
Fixed server side buoyancy + opts
6 Years Ago
tweaks to open and shore water waves
6 Years Ago
█▍█▇▊ ▊▍▆▌▆▌▍▇▉▇
6 Years Ago
updated horse idle
6 Years Ago
no human eat effect for horse
6 Years Ago
Fixed specular limits not loading in right