252,177 Commits over 3,990 Days - 2.63cph!
Added trail connections to desert military bases
Added MLRS vehicle entity to desert military bases
Changed the way the respawn screen is handled and display the killer
Desert dwellings AI nodes, spawns and obstacles
Repro case for net vars on entities created server-side in a Simulate method
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Fixed edge case blocking way too large of an area for other player missions when a player accepts a mission
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Allow for variable launch offset positions
Unified the torpedo and MLRS rocket firing code into a reusable static method. MLRS now actually uses up the rocket ammo when firing.
Warn in the UI when there's no ammo. Removed cooldown time. Some other work.
Don't lazy lerp player model rotation when sleeping or crawling
Fixes weird looking rotation when players are sleeping or crawling while parented to something moving
Dashboard model for the aiming module. Aiming module is consumed (broken) when MLRS fires.
Show ammo count in the client UI
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New functional UI for when no aiming module is inserted
Only play award earned sounds when the award displays (allow for queue)
Adjusted Blaster fire sounds
Adjusted volume on various sounds and added FlagEntity.OnFlagDropped event
Fixed MLRS sending data constantly due to floating point precision issue
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Added award earned sound. Added flag captured, land, and pickup sounds. Ensure flag is correctly positioned on carriers
Merge from media_projects
Added sounds for when energy is critically low and when health starts to regenerate
Don't blur the UI elements
Added FollowEffect to PhysicsProjectile and updated TurretEntity to use it
BaseVehicle seat clipping trick now ignores trigger colliders
Make HudIconBar elements full width and increase the overal width of the Health and Energy container