252,177 Commits over 3,990 Days - 2.63cph!

3 Years Ago
Fix compiling of translucent and alphatest base shaders Set new default vfx modes if that wasnt set in the shader Add missing global parameters and fix syntax to compile translucent shaders
3 Years Ago
Merge Main -> MLRS
3 Years Ago
AssetBrowser: Bring up delete helper when pressing delete on selected assets
3 Years Ago
Add default modes to base shader
3 Years Ago
merge from missions
3 Years Ago
Use 32 bit depth buffer Simplify Glow code and do custom stenciling Don't use 32 bit depth buffer in VR as we need stenciling
3 Years Ago
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3 Years Ago
Glow shader with custom stencil
3 Years Ago
shark hunt repeat every 8 hours
3 Years Ago
shark hunt reward
3 Years Ago
baseline
3 Years Ago
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3 Years Ago
Fixed player not using world model for blaster
3 Years Ago
Update base.fgd
3 Years Ago
Deprecated renderamt keyvalue in favor of rendercolor alpha channel ModelDoc shows .vmdl_c files in Open File dialog by default Hammer: Entity tint color better represents what it will look like in-game Disable tint alpha for meshes in Hammer as it gets lost during map compile Improve multiselect handling of color property's alpha text input On select displays average of all selected objects Tie to World and Untie from Entity commands copy the rendercolor between entity and mesh Force mesh alpha in Hammer to 255 when rendering This is temporary to prevent confusion when hammer and in-game do not match Merge branch 'master' of sbox
3 Years Ago
Blaster World Model + Updated material
3 Years Ago
divemaster missions
3 Years Ago
Tiding up the shader utils to fetch ocean surface information
3 Years Ago
Fusion Rifle explosion
3 Years Ago
Added Pulsar weapon and _placeholder_ models for Blaster and Pulsar
3 Years Ago
remove debug.log on startup
3 Years Ago
beach worldpositiongenerator now allows cliffside (small beaches) reduce fishing mission to catch 3 fish instead of 5 tackle mission now provides 15 grub (was 10) oil mission target location should spawn closer to mission origin collectvood mission marker closer to mission origin adjusted oil mission reward to 100 scrap
3 Years Ago
ModelDoc: Add "import model" which tries to construct useful nodes based on the model file. Also works from drag and drop. https://files.facepunch.com/layla/1b0611b1/sbox_8AeQQydblD.png
3 Years Ago
delete playercommandqueue delete playercommandqueue Update Time.Tick to the correct value for simulations 😕
3 Years Ago
merge from main
3 Years Ago
divemaster mission baseline
3 Years Ago
metal fences - tweaks to pivot point positions of gates and hinges on posts. Adjusted spike spacing on the small fence Merge branch 'master' of sbox-game metal fence - adjusted gate size so when closed they sit closer together with a small gap
3 Years Ago
fusion Rifle impact
3 Years Ago
Updated test-procedures.md
3 Years Ago
Fusion Rifle Muzzleflash Fusion Rifle projectile
3 Years Ago
Removed old particles
3 Years Ago
Grenade Launch impact (explosion) Compiled files Adjusted Pulse Sniper muzzleflash
3 Years Ago
Fixed Rust Shotgun muzzle attachment not facing forward.
3 Years Ago
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3 Years Ago
Grenade Launcher Projectile Grenade Launch Muzzleflash Merge branch 'main' of sbox-hover into main
3 Years Ago
Set forward component on impact particle
3 Years Ago
Remove debug items from pause menu Possible fix for core position for one frame on spawn Can now use touch input to go online on Switch
3 Years Ago
Increased bullet size for the Longshot
3 Years Ago
Removed redundant check
3 Years Ago
Actually allow players to kill eachother
3 Years Ago
Hide default surface impacts if a custom one is specified in the weapon
3 Years Ago
Added the Pulse Sniper (Longshot) placeholder with particle effect implementation
3 Years Ago
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3 Years Ago
Added option to disable reload animation for weapons. Remove reload animation for Blaster and added empty and reload sounds. Added automatic reload after delay for Blaster. Merge branch 'main' of sbox-hover into main
3 Years Ago
collider fixes to military tents
3 Years Ago
Flag Idle Particle offset
3 Years Ago
Pulse Sniper Projectile Pulse Sniper Muzzle Flash Pulse Sniper Impact Merge branch 'main' of sbox-hover into main