252,177 Commits over 3,990 Days - 2.63cph!
Fix compiling of translucent and alphatest base shaders
Set new default vfx modes if that wasnt set in the shader
Add missing global parameters and fix syntax to compile translucent shaders
AssetBrowser: Bring up delete helper when pressing delete on selected assets
Add default modes to base shader
Use 32 bit depth buffer
Simplify Glow code and do custom stenciling
Don't use 32 bit depth buffer in VR as we need stenciling
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Glow shader with custom stencil
shark hunt repeat every 8 hours
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Fixed player not using world model for blaster
Deprecated renderamt keyvalue in favor of rendercolor alpha channel
ModelDoc shows .vmdl_c files in Open File dialog by default
Hammer: Entity tint color better represents what it will look like in-game
Disable tint alpha for meshes in Hammer as it gets lost during map compile
Improve multiselect handling of color property's alpha text input
On select displays average of all selected objects
Tie to World and Untie from Entity commands copy the rendercolor between entity and mesh
Force mesh alpha in Hammer to 255 when rendering
This is temporary to prevent confusion when hammer and in-game do not match
Merge branch 'master' of sbox
Blaster World Model + Updated material
Tiding up the shader utils to fetch ocean surface information
Added Pulsar weapon and _placeholder_ models for Blaster and Pulsar
remove debug.log on startup
beach worldpositiongenerator now allows cliffside (small beaches)
reduce fishing mission to catch 3 fish instead of 5
tackle mission now provides 15 grub (was 10)
oil mission target location should spawn closer to mission origin
collectvood mission marker closer to mission origin
adjusted oil mission reward to 100 scrap
ModelDoc: Add "import model" which tries to construct useful nodes based on the model file. Also works from drag and drop. https://files.facepunch.com/layla/1b0611b1/sbox_8AeQQydblD.png
delete playercommandqueue
delete playercommandqueue
Update Time.Tick to the correct value for simulations 😕
divemaster mission baseline
metal fences - tweaks to pivot point positions of gates and hinges on posts. Adjusted spike spacing on the small fence
Merge branch 'master' of sbox-game
metal fence - adjusted gate size so when closed they sit closer together with a small gap
Updated test-procedures.md
Fusion Rifle Muzzleflash
Fusion Rifle projectile
Grenade Launch impact (explosion)
Compiled files
Adjusted Pulse Sniper muzzleflash
Fixed Rust Shotgun muzzle attachment not facing forward.
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Grenade Launcher Projectile
Grenade Launch Muzzleflash
Merge branch 'main' of sbox-hover into main
Set forward component on impact particle
Remove debug items from pause menu
Possible fix for core position for one frame on spawn
Can now use touch input to go online on Switch
Increased bullet size for the Longshot
Actually allow players to kill eachother
Hide default surface impacts if a custom one is specified in the weapon
Added the Pulse Sniper (Longshot) placeholder with particle effect implementation
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Added option to disable reload animation for weapons. Remove reload animation for Blaster and added empty and reload sounds. Added automatic reload after delay for Blaster.
Merge branch 'main' of sbox-hover into main
collider fixes to military tents
Flag Idle Particle offset
Pulse Sniper Projectile
Pulse Sniper Muzzle Flash
Pulse Sniper Impact
Merge branch 'main' of sbox-hover into main