193,713 Commits over 4,079 Days - 1.98cph!
Do not empty Lua cache on disconnect, it causes problems with retry command in local mp
Move "Attempted to use an unsupported muzzle flash type" to DevWarning
Gib transparency works
Fix some rotation and crouch problems etc.
Added info_survivor_rescue as a spawnable location for L4D maps so you won't spawn inside walls (And removed info_survivor_position)
[D11] [UI] Added new visuals for Recycler UI. (hooked up partially)
You can now exit the noclip drive mode by pressing E
Entering a FULL model path will find it properly in the Spawnmenu Search
Trails tool clamps its values in the Duplicator function, not in the tool (Also 0 start and end size trails will no longer be created either)
[D11] [Audio] Checking in WIP ... XBox CrossLib compiles with headset functionality added. No routing yet.
Testing NRE fix in lightLOD
Fixed RenameColor fail
Find better, common paths for generated texture maps
Print unhandled shaders
Fixed unhandled smoothnessTextureChannel
Better _Metallic handling
[D11] Fix for flashlight behaviour when equipped with a head torch that is out of fuel
[D11] - Cosmetic changes to inventory UI
[D11][UI] [#1222] ensure building context hides itself when leaving a server [#2142] fixed default values for hud scale and opacity
Material upgrader builds DetailMap, MaskMap
[D11] Update Fuel Storage and Hopper Output loot panels
[D11] [#1720] Fixed issue with placing floor frames and triangle floors over garage doors
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Removed Pelvis and Spine02 from all female head LOD0 bones list. Fixes disappearing head meshes when too close.
Standing underneath falling boulders hurts.
Added HDRP Upgrade root folder, hosting any conversion tools
Added HDRP Upgrade/Materials In Scene
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combat vm knife anim & prefab updates
Tweaked workshop editor tabs to stop dicks in #staging posting about them
ItemStore buy button width tweak
Loading screen localization tokens
HAB prevent movement volume tweaks
[D11] DTLS networking ping-pong/heartbeat improvements.
Fixed game breaking granola bar and TC typos
Phrases
Speed up TabToggle FadeIn/Out
Updated steamworks (increases max string length)
Fixed projectiles being rejected by AH on oilrig stairs large
[D11] Restored the MainCannon components of the BradleyAPC prefab
[D11] Fix for missing reference to loading spinner when changing language
Changed shadow setting order so 0 = off. Default is now Full.