252,177 Commits over 3,990 Days - 2.63cph!
Temporary fix for active child when giving weapons. Renamed Standard Issue to Sideman.
Updated packages
Fixed speech bubble progress bars sometimes not animating
Fixed rough transition when color grading disables
Fixed deaths / kills being added twice and fixed scoreboard entry positions
▉▆▆▌ ▆▌▋▋ ▅▄▍█▍▇▋▍ ▅▌▄▋▊ ▅▊▊▅▌ ▍▌▇▇█▋▋▇ ▉▉▋▍ ▅▇▊▍▋▊▇▍▋▊ (▅▌▉▉ ▍█▅)
Added Jetpack and Ski sounds and a skidding sound when you stop skiing
▉ ▊▌█▇▅▍▋ ▍▇█▍▉ ▇▇▊▆
▉▄▍▇▊▇▍▍▉ ▅▊▋▋▋ ▆▍▆ ▌█ ▄▉ ▋▆▅ ▇▊█▆▅▅, ▊▍▉▇▊ ▉▄▋▌ ▇▍█ ▋▍▆▍▅ ▉▆ ▍▆ █▌▊ ▋▌▋▌ ▄▄▌▊▋█▉▊▆█▅▊
▍▉▄▅▅▅▍▇▌ ██▌▄▆▌▅ ▄▍▊▋▋▅ ▋▌ █▆ ▊▆▇ ▉▊▋█▉▄ ▋█▋ ▉▉▌█▄▊▉▄.
▊▉▊█▉▇▌▇▍ ▋▋▅▊▌ █▊▍ ▆▋▋▇ ▉▅▄▋▇▇ ▄▍▆▅▅▇█▊▄▊▍▄▆ ▍▅ ▉▆ ▍▇▄▊ ▅▅▉▋ ▌▌▋▄█▊▊ ▆▍▋ ▇▊ ▊▊▌▆▆'█ ▄▄ ▆█▋▆▍ ▌▄█▆▋ ▍▌▋▇▆█▋▉▊▄▆▋.
1 hour timelimit for vodka/tackle missions
wider radius for oilhunt mission
block mission points to prevent multiple missions using the same position
Restore ZNear on FirstPersonCamera
Various changes to Physics Projectile. Added ProjectileWeapon base class. Added Blaser particles and placeholder sound.
mission panel NRE fix
lowered max vodka range
- ▌▊▍▍▆▍▋▅▄▋▆█▋▊█▇ ▇▆▌ ▆█▍ '▅█▆▄▅▆▌▅▅▇▅▄█▅▆▋▉▆' ▋█ ▊▊ ▉▄▋█▆▊. ▉██ ▉▇ ▍█ █▊▅▌, █▇▍ ▉▌▇ ▊▆▆▄▉▊▉▉▄ ▆▉▍ ▆▇▊▄ ▆▉ ▊▍▉▋ █▊▋▅█ █▆▄▊▄▊▊.
- ▄▆▄▉▍▋▌▄▆▊▍▉▇▋▅█ ▄▇▍ ▍▋▍▋▉▆▇▆▅▆ ▍▊ █▆▉▆█▄▋▊ ▍▄ ██▌▊▆▌▊▆▌▍▇, ▅▋▌ ▅▉█▆▉▉ ▋▋▇▄ ▉▇▋█ ▋█▇▋▍▍▇█▌▌▄▉ ▉▌█▍▆ ▇ ▉▊▅▍▉█ ▄▇▇ ▋▅▌ ▅▌▄▆▉▇▊▊▅▌ ▉▋▊▉ ▅▄▍▌▇ ▇▋▅▋. ▄▇▌▌ ▍▊▊▉▊▇ ▄▋▆▉▇▇▄▇▊▆▋▅█▆▄▆▄▇▉▇▌▄▍▄▍▌▊ ▉▊▍ █▆▍▇▉▌▍█▊█▆▍▄▍▄▍▍▉, ▌▊ ▊▆▄▆ ▉▍▋▅▉█ ▊▉▊▋▋█▅ ▄▋ ▅▆▉▋▄▅▌▄▄ ▍▍▍▅▋ ▄▆▆▅▋ ▌▉▅ ▌▍▅▋ ▊▆▆▆▊ ▌▌ ▌▊▇▅ ▉▄▄▊ ▍▋▅▉▉ ▉▌.
Adjusted Blaster impact effect
Tweaked Blaster Particles
metal fence - LODS for all metal fence and gate assets
fix stables NPC clipping into ground
▊▆▇▆▊▍▅▅▄▋ ▇▅▆▉▌▇ ▍▆ ▊▅█▍▋▊ ▉▍▆ ▇▊▊▅▆▌▌▊
reduced max distance for tackle mission
NRE fixes, precache worldpositiongenerator results
Fixed an infinite loop with map pak searching empty wildcard
Improved to PhysicsProjectile. SMG -> Blaster. Implemented Blaster particle effects
Subtracting
65396 since it didn't do shit
fix needing to dive to complete oilhunt
worldpositiongenerator now can generate positions on the surface of the water
Blaster Projectile fix test
Fixed IndexOutOfRangeException edge case (untested, for helk)
RestorePredictedValues for Render
Prediction tweaks
▋▆▉▉▍▅▉▊▍▉▌▍▉▊▍▋▌▋▅▉▅▋ ▍▋▌▄▊▋.▍ ▍▍ ▌
▄█▋▅▉▋▆▄▉█ ▇▌▇ ▄▆▅▌▇ ▊▅▆█▇▄▇▋
Blaster Muzzleflash and projectile
▋▋▅▅▄ ▇▊▊▋▋/▇▇▅▊ ▉█▍█▅▌▌▆▉▄▊▋▍
Filesystem search now works with map's PAK lump (file.Find included)
▅▌▄▉▊ ▋▇▅▇▊▅▄▅▄█▉ ▋▊▄▊█▉ ▄▄▇▌
▊▉▇ ▆▆▌▌▊ ▆▇ █▆█▉▋▍ ▆▄▍▆▇▆▌▊ ▆ ▅▉▄ ▇▅▊▆▊ ▇▊▌▉▊▆ ▊▍ ▋▌▅▆▋▅ ▄▆▉▍█
▅▆▊▄▋▄█ ▅▅▍▋█ ▋▄▄▇▌▇▍▌▆▄▋▇▅▉, ▊█▄ ▇▇ ▍▆▆▆▋▋ ▍▄▄▅▉▇.
More terrain healing around junkyard swap