252,176 Commits over 3,990 Days - 2.63cph!
Dev Reflectivity Hotspot Materials
Flow fixes and bug fixes to dwellings
▇▅▅ ▇▍▍▋▉▆▊▅ ▉▍█▉▍▋▆█▉▍ ▉█▄▋▅▇
toolrenderutils: allow drawing of translucents in ortho
metal fences - fixed missing support and post
Updated Steamworks SDK to v1.52
This commit:
* Removes 'heartbeat' console command - this feature is deprecated by Steam
* Potentially breaks '-steamport' launch option and 'sv_master_share_game_socket' convar (when set to not 1 which is the default)
* Slightly alters old server browser query port behavior (Just listing this here in case it causes issues)
switched tackle reward to grubs
Metal fence Gates - 3 sizes of gates and two types of post to use with the gates
Merge branch 'master' of sbox-game
ModelDoc: Fix model sometimes not showing up in ortho views. Reframe camera when switching camera mode.
reduced size of mission marker
▆▋▉▊▇▍ ▅▉▇▋▆▆█ ▆▍ ▍▇▇ ▆█▌ ▉▄ ▇▍▍ ██▊▊▄▇▍▋▆ ▄▉▄▆▇▌, ▄▆▌█▇█▄ ▍▄█▊█ ▆▇ ▊▊▆▊▇█ (▋▍ ▊▊'▍ ▇▋▍ ▌█▇▄▍ ▊▌ ▇▅ ▌▊▉█)
Fix Jetpack particles velocity causing them to appear in front of player
Allow multiple problems with the same ID but different parameters to coexist
"Addon is missing its file" problem now shows which addon exactly is broken
WorldPositionGenerator partial rewrite (fixed incorrect position calculation + missing valid spawn positions under certain conditions)
Failed addon downloads will now fire a Problem with the reason why it failed
Bump severity of "Missing addon files" problem
Show severity of problems in the problems menu
Added one higher severity, used for failed addon downloads
Fixed OnComponentAdded, OnComponentRemoved not being called
Component Enabled state is networked, added OnActivate, OnDeactivate
Tweaked speed lines to start at higher speed
Tweaked speed line
Merge branch 'main' of sbox-hover into main
Updated everything to use Client instead of GetClientOwner and updated scoreboard
Added launch pad idle particles + speed line support
Desert dwellings progress backup
▌▊▋ ▊▄▋▍ ▉▉▉▍▇▋▍▅▆ ▉▊▌▄▍▅▋ █▊▍█▋ ▋▇▌▊▆▇▇█()
▇▋▊▄▊ ▅▉▄▆█▋▄▋█▄▇ ▆▋▌ ▍▉█▆▇
Moved all predicted vars that MoveController references from Player to MoveController
Fixed colors on all particles
▋▌▉▇▆█ ▆▉▌▇▉▊▊▌ ▍▉▍▍▋ ▋▅ ▊▊▇ ▄▅▆▄▄▉▊▄▌ ▆▆▆▍█▌▍ ██ ▌▊▍▋▊▊▄█ ▅▊▌▅▇▄▅▆▇▅▆▆█ ▇▊█ ▋█▉▋▉▉▄ ▋▆▋▌▄▇ ▆▉▉▄▊ ▇▄▆▋▌ ▆▄ ▋▄▊ ▋▆▄█▍█ ▍▅▅ ▆▍▉▉▅▌
▉▆▅ - ▍▄▊▊▆'▋ ▍▉▆▄ ▉▇▋▋ ▉▇▄▄▊▇▅ ▌▇ ▇█▋▋ ▋▉▅
Implemented life time on turret projectiles. Added trail, base, and idle effect spawning for flags. Added launch pad jump particle effect.
Launch pad jump effect particle
Launch pad particles
RenderFields on launchpad entity
▊▅█▄▉▆ ▉█▄▅▅ ▍▉▋▋▋█▆ ▉█▇ ▆▊▆ █▆ ▅▇█▊█▉█ ▄▅ ▍▄▇▌ ▉▌▋▇▍ ▋█▉ ▊█▊█▍▉▍▅ ██ ▅ ▊▇▅▆▄█ ▊▊▉█ ▉▋ ▋▅ ▇▄▉▉▌▋.
█▍▋▉▌▌▆▉▍▉▍▋ █▌▊▉ █▊▋▍▆ ▅▍▄ ▄▊▌▇▉▉ ▇▉▉▊▋▊▊/▉▇▆▆▄
Flag idle base particle
Flag idle ground particle
Flag trail particle
Fix client not reading all variables
Cleaned up entity list filters
Changed when client creates network tables
Fixed BeachGen having invalid spawn filter ("TopologyAny" checks are not allowed to be empty, since that will always be false)
Can do Superluminal scopes from c#
▌▌▋▋▊ ▊ ▊▍▋▄▄▇ ▍▄ ▄▌▌ ▇▆▅▍▉▌▇▇▅▊ ██▌█ ▊▄▋▇█ ▍▌▍▇ █▋▄ ▊▍▋▌ █▇▅▅▍ ▉▊▍▇▄ ▇▇█▍ ▅▉▍ ▊█▇▆▊▉▍▄█▍ ▋▅ █▅█▉▇▆▅▆▊ █▄▇ ▌▍▇▉█▉ ▇▆ ▅▅▄
▉█▊▋▋▅▅▉ ▉▍▋▍▍▍▌▄ ▋▍▇▆▆▇
Revert head IK look from a RotateTowards back to a Lerp