252,176 Commits over 3,990 Days - 2.63cph!

3 Years Ago
Fixed launch pad idle particles and don't sway the weapon view model when skiing Merge branch 'main' of sbox-hover into main
3 Years Ago
Metal fence- adjusted the collision boxes and made the gate lock in to its own model
3 Years Ago
Updates to Dune map
3 Years Ago
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3 Years Ago
Bind particles to launch pad entity when using it
3 Years Ago
Added ViewModelZNear and ViewModelZFar to the Camera class
3 Years Ago
Support for a separate ZNear and ZFar for view models
3 Years Ago
Merge from main
3 Years Ago
Fixed normals and added a debugging method. Added sub surface scattering.
3 Years Ago
Bump MAX(_TOOL)_THREADS to 64 (4x previous limit)
3 Years Ago
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3 Years Ago
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3 Years Ago
Have Global.ChangeLevel use native method
3 Years Ago
Fix for sbox-issues/issues/1044
3 Years Ago
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3 Years Ago
Global.ChangeLevel
3 Years Ago
metal fences - added new 64 wide fence panel and adjusted pivot points for gates and tweaked added cross beam on its own Merge branch 'master' of sbox-game
3 Years Ago
Complain if trying to [Net] an EntityComponent Added [BindComponent] Fix error spinning forever on map load fail
3 Years Ago
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3 Years Ago
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3 Years Ago
Fixed WorldPositionGenerator NRE (introduced with the partial rewrite)
3 Years Ago
Possible fix for NVG over saturation at night based on temperature Disable Colour Grading on hot and cold post stacks if the NVG is active (all other effects are unchanged) Added a Prevent Instantiation toggle on the overlay managers to prevent this fix (as it would make editing the post stacks while the game was playing in the editor impossible)
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Scene backup
3 Years Ago
Add missing material meta file
3 Years Ago
Networking MLRS storage info
3 Years Ago
Merge from vehicles
3 Years Ago
Storage WIP
3 Years Ago
update construct, adding material/ textures/trim models/prefabs
3 Years Ago
If a player is set to be mounted to a mountable that doesn't exist on the client yet, ignore the new mountable so it gets properly processed once the mountable has been loaded Only applied fix on local player client as that's the only place where this issue was causing problems (camper van interaction after respawning)
3 Years Ago
MLRS storage WIP
3 Years Ago
Merge from media_projects
3 Years Ago
Merge from main
3 Years Ago
Merge Desert_Military_bases -> MLRS
3 Years Ago
Regen protobuf
3 Years Ago
Merge Main -> MLRS
3 Years Ago
Out with the old junkyard. In with the new.
3 Years Ago
Simplify the parenting check in TrainEngine as well. Not due to a code change, I simply didn't know the BasePlayer had network-synced parenting state info at the time
3 Years Ago
Update items and translations
3 Years Ago
Now that 65357 guarantees the player is placed correctly in the scrap heli rear parenting trigger, simplify its PlayerIsInside check to just check the player's parent.
3 Years Ago
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3 Years Ago
Merge from main
3 Years Ago
Allow a high-priority parent trigger to override a standard priority one (usually players can only be in one parent trigger at a time, and entering one while inside another ignores the "inner" one). Fixes falling out of the scrap transport helicopter when it takes off if a player gets in the back while the player is inside another parent trigger.
3 Years Ago
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3 Years Ago
bug fixes to dwellings
3 Years Ago
Updated Flatgrass changed brick texture
3 Years Ago
Reduced grid size when loading the template basic_setup.