252,176 Commits over 3,990 Days - 2.63cph!
Fixed launch pad idle particles and don't sway the weapon view model when skiing
Merge branch 'main' of sbox-hover into main
Metal fence- adjusted the collision boxes and made the gate lock in to its own model
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Bind particles to launch pad entity when using it
Added ViewModelZNear and ViewModelZFar to the Camera class
Support for a separate ZNear and ZFar for view models
Fixed normals and added a debugging method. Added sub surface scattering.
Bump MAX(_TOOL)_THREADS to 64 (4x previous limit)
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Have Global.ChangeLevel use native method
Fix for sbox-issues/issues/1044
metal fences - added new 64 wide fence panel and adjusted pivot points for gates and tweaked added cross beam on its own
Merge branch 'master' of sbox-game
Complain if trying to [Net] an EntityComponent
Added [BindComponent]
Fix error spinning forever on map load fail
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Fixed WorldPositionGenerator NRE (introduced with the partial rewrite)
Possible fix for NVG over saturation at night based on temperature
Disable Colour Grading on hot and cold post stacks if the NVG is active (all other effects are unchanged)
Added a Prevent Instantiation toggle on the overlay managers to prevent this fix (as it would make editing the post stacks while the game was playing in the editor impossible)
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Add missing material meta file
Networking MLRS storage info
update construct, adding material/ textures/trim models/prefabs
If a player is set to be mounted to a mountable that doesn't exist on the client yet, ignore the new mountable so it gets properly processed once the mountable has been loaded
Only applied fix on local player client as that's the only place where this issue was causing problems (camper van interaction after respawning)
Merge from media_projects
Merge Desert_Military_bases -> MLRS
Out with the old junkyard.
In with the new.
Simplify the parenting check in TrainEngine as well. Not due to a code change, I simply didn't know the BasePlayer had network-synced parenting state info at the time
Update items and translations
Now that
65357 guarantees the player is placed correctly in the scrap heli rear parenting trigger, simplify its PlayerIsInside check to just check the player's parent.
Allow a high-priority parent trigger to override a standard priority one (usually players can only be in one parent trigger at a time, and entering one while inside another ignores the "inner" one). Fixes falling out of the scrap transport helicopter when it takes off if a player gets in the back while the player is inside another parent trigger.
Updated Flatgrass changed brick texture
Reduced grid size when loading the template basic_setup.