252,057 Commits over 3,959 Days - 2.65cph!
Increase max aim angle on MLRS
More layout tweaks for different resolutions
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Red background position and scaling sorted. While the firing area mask moves with the map, the background (which has to be a child due to the UI mask system 😞) stays filling the screen and only the screen, making it seem infinite and also keeping it clipped to the dashboard screen area.
Add Stream.GetUserFollowing and Stream.GetUserFollowers
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Fixed sign icon on item icon not appearing in builds
Updated Minimap editor icon
Better header text on friend picker screen
Added an assign to friend option to auto turrets, uses same UI as sleeping bags
Players that are already authorized won't appear in the friends list
Packed Vpk with Minimap (for testing)
Chequerboard texture for out-of-bounds areas
Added input.ads_sensitivity to control mouse sensitivity while aiming
ADS sensitivity is a multiplier on the base sensitivity. eg. 0.5 base sensitivity with 0.5 ads sensitivity = 0.25 sensitivity while aiming
Exposed in options menu
Replace .jpg with .png because for some reason Hammer makes it a jpg
Make MiniMapEntity partial - I'm tired
Only update minimap texture if it hasn't been set already + make TexturePath networked
Merge branch 'master' of sbox-rts
Updated Greenlands to use Minimap ent
Merge branch 'master' of sbox-rts
Always transmit the mini map entity
Fix occupied icon showing up while on horse
Fixed obsolete FGDType property
Some tweaks to FGD stuff and fixed Mini Map Entity
Added MiniMapEntity for configuring the map background texture
Merge branch 'master' of sbox-rts
Temp hammer model
tweaked minimap image
Medevac uses a new sound for the healing beam instead of the flamethrower sound
Merge branch 'master' of sbox-rts
Updated temp minimap image
Added a box to represent the camera on the minimap atm it's a fixed size - proper representation soon(TM)
Enable twitch avatars again
Optional channel param in Stream.SendMessage, sends to your own channel if non specified
internal Stream.Connect and Stream.Disconnect, auto connect to twitch service on loop init
Refactored MiniMap class a little and added convenience methods for conversion to and from map coords. Implemented buildings for the minimap. Fixed minimap overlapping selected item UI.
Implement Sandbox.Stream.GetUser
Refractor so that TwitchService handles client and api
Citizen/animgraph: added different poses for weaponless (early commit with a potential bug, troubleshooting)
Refresh minimap based on total icon count. For example if there's 10 icons update it every 0.05 seconds but if there's 200 icons update it every 0.5 seconds and so on
Added IMapIconEntity interface. Implemented it for Units for now. Fixed minimap not selectable when a unit is selected. Added pre-generated map image for now (Greenlands only.) Added fog overlay for minimap. Added icon support with team colors based on item visibility.
Merge branch 'master' of sbox-rts
Added Particles.SetPositionComponent and Particles.SetOrientation