193,419 Commits over 4,079 Days - 1.98cph!
[D11][UI] removed unneeded layout group
[D11][UI] Improvements to Vehicle fuel storage UI, Added new loopt panel class to control Vehicle fuel storage. Removed unneeded translate call.
[D11] [Audio] Adds in popup alert sfx
[D11] [Audio] Adds in popup alert sfx
[D11][Tutorial] Added map marker for node collection and cleaned up unused asset, updated manifest
[D11] [UI] Fixed code lock navigation bar having incorrect input icons on PS4.
Limit blursize of surface.CreateFont to 0-80 inclusive to avoid crashes
[D11] Re-adding Flame Turret sounds
[D11] [UI] Fixed Holding "Use" button on objects resulting in them rotating when Hammer is equipped, rather than using the item (in cases where there's only 2 options, not 3 or more).
[D11] [Audio] Fix map ping
[D11] [Audio] Fix map ping
Main menu screen by default
Fixed menu panel alignments
Fixed OneActiveSibling being editor only
[+] Add Unity setup change
[D11] [UI] moved the fuel remaining calculation to the server, so that we can calculate it properly in seconds
Split menu into prefabs instead of scenes
[D11][UI] Fix for broken font issues
[+] Honor strict Jenkins syntax
LOD distances optimization pass
killed some lights to halve tricount
[D11] Changes for Jenkins
tweaks and backup before lootspawns
wip added brick and concrete trims
tilehighlight arrow sorting
fixed award panel ui particles
Give NPCs infinite cash to buy stuff + fix inventory issue.
Remove no-longer-necessary cash sync.
adding renderpass so the FX render over the tile highlight
Removed some unused packages, updated the others.
Remove a couple of sanity check warnings.
Fixed a bunch of stuff to create a build.
Fixed some issues with multiple units per building.
fix tile warning shader
fixed some ui particle
tweaked mask particle shader
copied dirt_lens texture in the texture asset folder
Door frames and rooms now resolve connected units properly
rename NA_STEAM -> NA_P2P
rename netadr_t::IsSteam -> netadr_t::IsP2P
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update to latest steam api
More textures, did sounds too
fp.steamworks 2 trial by fire
removing deprecated highlight system + references
tweak transparent shaders
adding color correction to vignette shader to reduce color difference in max performance mode
adding UI material to fix weird alpha stuff