250,769 Commits over 3,959 Days - 2.64cph!
More beat detection work. Go back from using RMS, as the basic average provides better variation
Create Mp3Streams in a background thread, eliminating hitch when connecting to some radio stations
Balancing volume response, set up laser light
Handle fake input nicely with the new setup
Day Nigh Cycle Window Entity
Entity for day night cycle that turns off and on window mesh when it's dawn or dusk with random delays.
Updated Countryside Map
Updated with new dynamic lighting and features.
Use both audio channels for audio vis so that player turning around doesn't affect beat detection
Disable solid collisions on player when they have a noclip tag
Add PhysicsWorld.WorldBody, this is the static body used for the level which can be used for fixed joints
Add joint builder funcs for generic joint
Added a spotlight beneath the player's cursor that fades in when it becomes night time
Street lamp pivot now at bottom of poles
Street lamp now has metal phys
Further improvements for the hurt filter
Street lamp bases now uses the new cylinder phys shape
Fixed all obsolete / deprecated methods and The Hidden is working again
Street lamp logos texture
Merge branch 'master' of sbox-game
Kinda fixed crashes when bootil reallocates huge chunks of memory
Kinda fixed crashes when bootil reallocates huge chunks of memory
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Fix map caching key not working sometimes
Fix map caching key not working sometimes
perf-stats-plot category sorting
Profile LateFixedEntityUpdate
Checkbox and switch
Popup/Dropdown base
Dropdown options
Merge branch 'master' of sbox-game
Added Panel.OnTemplateElement (allow the panel to access the template element, and its children)
Add sv_no_ain_files, defaults to 0
Automatically apply PROPINTER_FIRE_EXPLOSIVE_RESIST to all props that can deal explosive damage to prevent crashes
Adjusted street lamp prefabs
fixed street lamp being on by default
Fixed Switch development builds
Merge remote-tracking branch 'origin/switch-benchmark' into switch-benchmark
Fixed FPS display toggle on Switch
Merge remote-tracking branch 'origin/master' into switch-benchmark
New perf categories
Add FPS lines to perf-stats-plot
perf-stats-plot tweaks
Player_StatusEffects divergence fix
Merge branch 'switch-benchmark'
Street lamp change to decal for higher res text and updated emissive
Merge branch 'master' of sbox-game
DComboBox works better on modal panels
craggy debug biome painting
climate color grading improvements
Fixed Lua error with DTree_Node when self populating folders from filesystem end up with 0 files