250,747 Commits over 3,959 Days - 2.64cph!

4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
Updated cinematic anim controller + avatar. Added dialogue clip.
4 Years Ago
Hatch tube 45 and 90 degree left and right variants, including convex volumes and prefabs
4 Years Ago
Make sunlight render without bounds
4 Years Ago
Roughly keep track of peak audio level to better handle differing volume between stations, or Unity's thing of including the volume level falloff from distance in the data
4 Years Ago
Update Towns.Common for new serializers
4 Years Ago
Server changes to allow getting UserIds in chat messages Log frontend server connection errors to make troubleshooting disconnects easier Fix serialization not handling null strings
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Laser beam NRE fix
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Make laser beam update a work queue and clamp its allowed time
4 Years Ago
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4 Years Ago
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4 Years Ago
player wounded source files
4 Years Ago
nightmare laser prison pixels
4 Years Ago
Trigger attack anim param when using physgun
4 Years Ago
Event rename fixes
4 Years Ago
Event.PhysicsPostStep to Event.Physics.PostStep
4 Years Ago
Fix obsolete warnings
4 Years Ago
Obsolete AnimSceneObject.SetAnimParam, use SetAnimBool etc to stay consistent with AnimEntity
4 Years Ago
replaced pipe set collider with cylinder shape Merge branch 'master' of sbox-game
4 Years Ago
Support morphs for anim scene objects
4 Years Ago
Layer shaders, moving all the ui vertex stuff into common ui_vertex_common.fxc Merge branch 'master' of sbox-game
4 Years Ago
Default blend modes also write alpha (fixes UI not drawing to render targets) Alpha render mode LayerOffset stuff
4 Years Ago
Added test colors to rts_basic for reference
4 Years Ago
Added time of day section callback events and Hammer outputs for `day_night_cycle`
4 Years Ago
Manager type classes are no longer entities but instead are static classes
4 Years Ago
Have Event.Physics.* namespace like Event.Tick.*
4 Years Ago
Fixed static RPCs in static classes not working because you can't have protected methods in static classes
4 Years Ago
updated WIP construct map Merge branch 'master' of sbox-game
4 Years Ago
Fix avatar looking to work with any screen size
4 Years Ago
Update to use physics events
4 Years Ago
Add Event.PhysicsPreStep Event.PhysicsPostStep, Obsolete IPhysicsUpdate
4 Years Ago
Remove TextureRenderTargetBuilder Added filter-blur property Explicitly release label textures when label is destroyed Panel layer basics Render.SetRenderTarget, Render.SetViewPort Throw exception if trying to create texture that is <= 0 Draw layer to texture wip
4 Years Ago
merge from main
4 Years Ago
Added implicit bool for RealTimeUntil so you can check if it has elapsed Merge branch 'master' of github.com:Facepunch/sbox
4 Years Ago
WIP updating CSS parser to handle gradient stop points Gradient stop points working on effects UI test page now Merge pull request #14 from Facepunch/gradient-parsing Fixing up gradient parsing to support stop points
4 Years Ago
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4 Years Ago
Pass -game to resourcecompiler when building cubemaps Update scenesystem.def
4 Years Ago
merge from 360_stairwell_fixes_2
4 Years Ago
ModelDoc: also strip anything before @ when generating AnimFile node names through "Add Simple Animations"
4 Years Ago
merge from main
4 Years Ago
Use colors specified in the day_night_cycle entity from the map
4 Years Ago
Use as low a resolution as possible for the fog for better performance now that it is antialiased
4 Years Ago
Added rts_kill test command to kill selected units. Updated fog methods to use new ones by Sam.
4 Years Ago
Test
4 Years Ago
Antialiased fog
4 Years Ago
fix nightmare intro curse in co-op fix octopus spiral bullet being doubled tweaked mech explosive pixels added cantBeDelayed to some Waits
4 Years Ago
Updated Countryside Map Lighting adjustments Map Clean Up Merge branch 'master' of sbox-rts