192,970 Commits over 4,049 Days - 1.99cph!
[D11][Tutorial] Metal fragments hint now stays on screen until inventory contains enough for pistol
[d11][Audio] Balanced FE UI sounds, also slightly reduced Rain Volume.
Fixed bug where items could be deployed before the item was in the correct container.
[D11] [UI] Fixed bug in VirtualItemIcon with amount text missing. Added biome stat to death info. Removed downloading thumbnail call in FindJoinServer page.
[D11][Tutorial] PlayerInventoryContains now uses DoAction override
[D11] [UI] increased brightness of selected page title in a carousel
[D11] [UI] adjusted the note visuals to match the mockup. added plant stats to the hud
Added a couple more admin commands
[D11][Tutorial] FixedTutorialEvents now only start running once tutorial has started
[D11] DTLS XBox One plugin.
[D11][Tutorial] Added header string for PlayerInventoryContains action
[D11][UI] Further optimizations to Inventory menu. Altered tool cupboard loot panel to use textmesh pro
oilfix_small out of bounds fix
adds voice mixer group to voice speaker for adrian
adds voice mixer group to voice speaker for adrian
[D11] [UI] updated the wounded UI, and the 'you are considered hostile' UI on the HUD
Drug selling to NPCs now possible
Crime vision changes didn't get committed
A bunch of interaction and UI edits. Also stopped cops needing to be in a crime radius to notice a crime. If they can see the criminal that should be enough.
Don't care about showing NPC type
Working on bringing NPC drug selling back
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Fixed depth-related water artifacts on Metal
Fix gizmos error when in editor
Prevent idiots from trying to spectate themselves
Fixed particles with mat proxies crashing the game
Merge in spectate changes, allowing admin spectate command to function.
Digger vehicle / models / textures / LODs / COL / Prefab
Fixed old ass hidden wm weapons bug from 2015