250,770 Commits over 3,959 Days - 2.64cph!

4 Years Ago
Forgotten files
4 Years Ago
Better rotation axis visualization for rotating doors
4 Years Ago
Remove necessity for @EntityGroup for custom categories
4 Years Ago
Renaming a bunch of train tunnel generation scripts with DungeonGrid prefix to reduce confusion with the new DungeonBase scripts (generating a grid style dungeon versus a base / building style dungeon)
4 Years Ago
dial back the red colour filter on hurt
4 Years Ago
Updated Countryside Entities Updated map entities to new names.
4 Years Ago
Cleanup
4 Years Ago
Underwater lab map markers
4 Years Ago
Moonpool water material
4 Years Ago
Prefab updates for moonpool water plane / underwater labs env volumes
4 Years Ago
Different approach to moonpool water body since it was causing underwater fog to disappear when all moonpool water bodies were culled
4 Years Ago
Slider Merge branch 'master' of sbox-game
4 Years Ago
Try to convert types when data binding Track pressed panel, send mouse move events only to it, allow hover away but don't let hover over other controls Code cleanup If skipTransitions then kill all transitions - not just those in the styles Render shadows right before the panel, not before all of siblings, what was I thinking Fixed transitions using the wrong parent size (affected % lengths) SkipTransitions() also skips all children transitions Merge branch 'master' of sbox
4 Years Ago
Street lamp decal sheet is now lit correctly
4 Years Ago
Disallow spaces in hammer input names
4 Years Ago
WIP broadband cabinet Merge branch 'master' of sbox-game
4 Years Ago
Add DebugOverlay.Text overload with offset argument Minor change to DefaultValue generator
4 Years Ago
Added Hammer.Particle attribute
4 Years Ago
Make use of Hammer.Particle
4 Years Ago
Add PhysicsBody.DragEnabled
4 Years Ago
Added colliders to 90 and 45 degree hatch tubes
4 Years Ago
Added S tube hatch environment volumes
4 Years Ago
Bring back outline to debugoverlay text Update MapIO visualization colors
4 Years Ago
Added various hatch environment volumes to underwater lab prefabs
4 Years Ago
Merge from render_scale
4 Years Ago
Merge from main
4 Years Ago
Merge from climate_grading
4 Years Ago
Craggy underground volume
4 Years Ago
Hooked up underground volume
4 Years Ago
Adding missing vertical_hatch_tube volume mesh
4 Years Ago
merge from /Submarine
4 Years Ago
Added debug volumes to craggy
4 Years Ago
hot, cold, hurt overlays smooth a lot better.
4 Years Ago
Nuke HL2/NPC/AI stuff from core FGDs, cleanup s&box.fgd
4 Years Ago
Prefab updates to support the moonpool water plane
4 Years Ago
Remove Panel.DataBind, binds are two-way, cleaning up property binding Refactor PropertyBind to DataSource BaseDataSource constructor, forcing propertyName to be filled
4 Years Ago
Data Binding updates
4 Years Ago
Adding a less deep 900x900 volume to complete one of the moonpool volumes combo
4 Years Ago
Moved entities to daynight_* format including daynight_controller and daynight_window
4 Years Ago
Added Pool and Moonpool water body types Moonpool water bodies are visible even when inside water culling volumes Retired MainCamera.isWaterVisible since things aren't that black and white anymore
4 Years Ago
Fixed OOB $frame on render targets crashing the game
4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
This time it will work - disable some other stuff regarding material unloading that I missed
4 Years Ago
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4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Fixed some cases where high volume sensitivity was actually lowering volume sensitivity Fixed sensitivity setting being calculated incorrectly on the disco floor Standardised sensitivity between both disco floor variants
4 Years Ago
Merge from BeatDetection
4 Years Ago
Merge from main
4 Years Ago
Reduce AudioVisualisationEntity samples to 128, improve performance