249,922 Commits over 3,959 Days - 2.63cph!
Disable raycasting on market terminal UI elements
Electrical counter fixes:
- Visual: Font size now scales smaller when the number doesn't fit
- Visual: Better centered the numbers
- Performance: Set the camera on the UI canvas on init, so Unity doesn't call FindObjectWithTag on it constantly. Disabled Raycast Target on a couple of UI elements.
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Tweaks to tree and bush spawn populations in tundra and temperate
Disabled bushes in the decor.procmap.v3 prefab
Scale changes to field pines
Fixed random rotations on douglas_fir_d
Spicebush tundra variants
updated base stag file to fix issues with jaw in open position
merge from hdrp_art_backport
Added new spawn populations for tundra trees and bushes
Adjusted densities and spawn settings for temperate bushes, forests and tundra trees
Reorganized tundra and temperate trees
Lowered health and wood yields for saplings
Generated new prefab ids for all tundra trees
Added a custom VoiceList and VoiceEntry themed for the gamemode and don't show voice entries for The Hidden so they can whisper things to you
Tidying up client join, content download
Loading progress update
Merge branch 'master' of sbox
Accidentally made players the Brawler class by default
Added a loading screen for the brief team that a player has not spawned in or had a team set, tried to import the MP5 and SPAS-12 from Rust but had issues so that's on hold
Moving camera components around etc.
FGD Clean Up
Removed a bunch of old/ not working stuff
Added -fastbuild option to studiomdl.exe that does not write/compute .sw.vtx and .dx80.vtx files
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New spawn populations asset update
removed a stray ladder volume at WTP
merge from backport branch
added metal bed frame, mattress, sheets, autopsy table, emergency exit sign incidental props plus gibs and collision, set up basic prefabs
Tweaked cooldowns of The Hidden's abilities, balanced damage of all I.R.I.S. weapons, and added a Deployment menu when the round starts so I.R.I.S. can select which "class" they want (currently Assault or Brawler)
prefab files for the new model variants
merge from HDRP_Art_Backport/wipe_2
snow and arid overgrowth grass prefabs
Cliffs are now using TerrainPlacementBlocked instead of adding swamp topology everywhere they spawn
early work on biome specific overgrowth meshes
changed one of the rock clutter prefab distances being too far culling