257,688 Commits over 4,049 Days - 2.65cph!

4 Years Ago
▅█▊▉▋▅▌ █▊▅▊▍▋▉▇ ▋█▍▆▇█ ▉▍▍ █▄▉ ▇▅▌▆ ▍▇▍▍▌▇▄▋ ▋▊▉▍▌ ▇▇▋ ▅▊▄ ▉▉▄ ▆▉▊▉ ▊▅▋▊▉▇▋▍ ▊▊▋▉▉█▇ ▆▉▊ ▌▉▅▉▅▇▇ ▊▅▇▊▍▄ ▇▇ ▇▊▌▄▅▅▆▅. ▍▋ ▋▄▊▅▊▅▇ █▊▋▄ █▅ ▄▇▆▌▆, █▆▋▉▇▅▆▋ █▆█ █▊▇▆▌█'▇ ▋▉█ ▅▆██▊▇▌▉ ▌▊▌▇'▄ ▋▊▍▅▊█▍▌▋▅▄ ▆▄▊▅▇▊▄█, ▆▋▇▄ ▆▄▋▌▇ ▆▊▉▉▄ ▊▊▉ ▌▆▊▇▊▊█ ▄▇▆ ▉▋▊▅ ▆▉█▄ ▆█▊▊▅▍▊ ▊▊▅ ▉▉▅█▍▊ ██▇▅▊▅ ▌▍▍▌▅▅. ▊▄ ▇▄ ▄▍▇▆▍▆▅, ▋ ▋▄▄▇ █▌▄ ▄▋▄ ▋▌▅▇█▅ ▉▋ ▋▆▋▉ ▍▉▋▉█▅▅▋▊ ▆▇▊█▉▄▉, █▄▋ ▄▇▉ ▇▉▌▋ ▉▅▊▆█ ▌▄▆▄█ ▉▍ ▇▍▍▄█▉█▉ ▍▍▅▍ ▆▊█▊▅█▅. ▅▋▋▊ ▄▄▇▋█ ▉▆█▉.
4 Years Ago
Fixed speech bubble text sorting issues
4 Years Ago
merge into missions
4 Years Ago
Fixed leaderboard mode button prompt on pause screen
4 Years Ago
Smoke particles on fusion reactor
4 Years Ago
Fusion Reactor Temp Models
4 Years Ago
Merge from main
4 Years Ago
Citizen: added melee punching idles
4 Years Ago
DoorEntity curve for open/close animation Change DoorEntity delegate assignment, update description
4 Years Ago
Added MathX.Remap Added curve support to custom Entity properties via FGDCurve class
4 Years Ago
TTT: PT-BR translation update (#1838)
4 Years Ago
Skin bundle update
4 Years Ago
Components are networked properly
4 Years Ago
Skin update
4 Years Ago
MLRS source backup
4 Years Ago
Caustics from surface
4 Years Ago
low wood fence - wip
4 Years Ago
Added support for IList, List, IReadOnlyCollection to Asset autoFGD Added support for TagList in assets
4 Years Ago
Added rudimentary tooltip for buildings that can occupy units to instruct players how to do it
4 Years Ago
Added UIUtility to Gamelib
4 Years Ago
Fixed main menu tabs not always being highlighted correctly
4 Years Ago
Let's just try moving Transmit = Always to the constructor instead of Spawn() - I don't know why else these map entities wouldn't show on the client sometimes
4 Years Ago
▊▄▆ ▍▌▍▍█▌▄█ ▌▉▄▍▄▅▇▊ ▌█▅▆▆▆▍▊▊ ▄▅▅▅ ▉█▇▌▅▄▍ ▆▌█▇▇▋ ▍▆ ▌ █▅▍▊▄▌ (▅▉▌▄▊▍▆ ▆▇▋)
4 Years Ago
▅▋▉▊ █▄▉▍▋▊▊ ▄▌▉▆ █▋▋▊█▇▌ ▄▌▅▆▋ ▄▌ ▇▋▌▅▇▍▌▇ ▇▌▊▄▅▋▆ ▆▄▍▌ ▇▄▌▆ ▆▊▍▆ ▊▊▉ ▅ ▆█▅█▍▋▌. ▉▊█▅ ▇▍▍▇ ▅▄▌▊ ▅▇ ▍▊▋█▉▉▉█▋▅ ▊▌▊▇▉▄ ▇▆█ ▅█▅▍.
4 Years Ago
Pause menu tweaks on Switch
4 Years Ago
Support [Net] nullables Make networking classes a tiny bit more generic
4 Years Ago
Reduced explosionForce on ch47
4 Years Ago
Replication tests
4 Years Ago
Compile fix
4 Years Ago
Hand merge entity.proto
4 Years Ago
Merge from main
4 Years Ago
Merge from vehicles
4 Years Ago
Merge from main
4 Years Ago
Added the picture icon on signs that are being sold via vending machines in the purchase UI Hovering over the picture icon will show a thumbnail of the sign Only one sign can be sold at a time
4 Years Ago
Minor tidy up
4 Years Ago
SAM rocket remove unused script
4 Years Ago
Static SAM sites now target MLRS rockets
4 Years Ago
Show the name of a skull being purchased in the vending machine purchase panel
4 Years Ago
Colour change
4 Years Ago
Fix Render.DrawScene exception returns wrong image format
4 Years Ago
Fixed markers getting confused when switching between dashboard and fullscreen. Make the dashboard map give up its claim when the fullscreen UI opens
4 Years Ago
Don't show sign content in inventory if signs are being censored (still show icon to show it has content and can't be stacked)
4 Years Ago
Faster H rotation
4 Years Ago
Fixed dashboard map rocket markers losing reference if the player switched to the fullscreen map and back
4 Years Ago
Cleanup, compile fixes
4 Years Ago
MLRS ignore hitting itself when calculating projectile paths
4 Years Ago
Merge from main
4 Years Ago
Fix rocket markers showing briefly at 0,0,0
4 Years Ago
Minor fix
4 Years Ago
For dashboard map, keep the true zoom level the same, no matter what the map size is. Fixed outline thickness for different scales too.