249,922 Commits over 3,959 Days - 2.63cph!

4 Years Ago
Disable raycasting on market terminal UI elements
4 Years Ago
Electrical counter fixes: - Visual: Font size now scales smaller when the number doesn't fit - Visual: Better centered the numbers - Performance: Set the camera on the UI canvas on init, so Unity doesn't call FindObjectWithTag on it constantly. Disabled Raycast Target on a couple of UI elements.
4 Years Ago
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4 Years Ago
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4 Years Ago
merge from parent
4 Years Ago
Scene backup
4 Years Ago
Tweaks to tree and bush spawn populations in tundra and temperate
4 Years Ago
Disabled bushes in the decor.procmap.v3 prefab
4 Years Ago
Scale changes to field pines
4 Years Ago
Fixed random rotations on douglas_fir_d
4 Years Ago
Spicebush tundra variants
4 Years Ago
magnet support
4 Years Ago
updated base stag file to fix issues with jaw in open position
4 Years Ago
cherrypicking L96 skinnable fixes 60546 60570
4 Years Ago
merge from cardgamefixes
4 Years Ago
merge from hdrp_art_backport
4 Years Ago
baseline crane vehicle
4 Years Ago
Added new spawn populations for tundra trees and bushes
4 Years Ago
Adjusted densities and spawn settings for temperate bushes, forests and tundra trees
4 Years Ago
Reorganized tundra and temperate trees Lowered health and wood yields for saplings Generated new prefab ids for all tundra trees
4 Years Ago
Added a custom VoiceList and VoiceEntry themed for the gamemode and don't show voice entries for The Hidden so they can whisper things to you
4 Years Ago
Addon cache
4 Years Ago
Tidying up client join, content download Loading progress update Merge branch 'master' of sbox
4 Years Ago
Accidentally made players the Brawler class by default
4 Years Ago
Added a loading screen for the brief team that a player has not spawned in or had a team set, tried to import the MP5 and SPAS-12 from Rust but had issues so that's on hold
4 Years Ago
Boar, stag, wolf fixes.
4 Years Ago
Moving camera components around etc.
4 Years Ago
FGD Clean Up Removed a bunch of old/ not working stuff
4 Years Ago
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4 Years Ago
Added -fastbuild option to studiomdl.exe that does not write/compute .sw.vtx and .dx80.vtx files
4 Years Ago
4 Years Ago
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4 Years Ago
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4 Years Ago
Merge from backport
4 Years Ago
New spawn populations asset update
4 Years Ago
removed a stray ladder volume at WTP
4 Years Ago
merge from backport branch
4 Years Ago
added metal bed frame, mattress, sheets, autopsy table, emergency exit sign incidental props plus gibs and collision, set up basic prefabs
4 Years Ago
Tweaked cooldowns of The Hidden's abilities, balanced damage of all I.R.I.S. weapons, and added a Deployment menu when the round starts so I.R.I.S. can select which "class" they want (currently Assault or Brawler)
4 Years Ago
prefab files for the new model variants
4 Years Ago
Ref
4 Years Ago
merge from main
4 Years Ago
merge from HDRP_Art_Backport/wipe_2
4 Years Ago
snow and arid overgrowth grass prefabs
4 Years Ago
Scene backup
4 Years Ago
Cliffs are now using TerrainPlacementBlocked instead of adding swamp topology everywhere they spawn
4 Years Ago
early work on biome specific overgrowth meshes
4 Years Ago
changed one of the rock clutter prefab distances being too far culling