133,468 Commits over 4,262 Days - 1.30cph!

6 Years Ago
fixed horse hair transparency
6 Years Ago
higher horse hair material render index
6 Years Ago
Subtract 36132
6 Years Ago
debug removal
6 Years Ago
movement stopping near structures fix for horse
6 Years Ago
horse feeding resets decay fix
6 Years Ago
horse roll rotation clamp
6 Years Ago
Foliage shader tweaks
6 Years Ago
server restart seat alignment fix
6 Years Ago
skin approval
6 Years Ago
ocean and shore wave tweaks
6 Years Ago
horses use less stamina on roads
6 Years Ago
horse eating tweaks
6 Years Ago
larger eat radius
6 Years Ago
horse decay
7 Years Ago
protocol++
7 Years Ago
Merge from main
7 Years Ago
Added shore wave wobble/variation to break linearity; exposed params
7 Years Ago
code cleanup
7 Years Ago
updated horse idle
7 Years Ago
Fixed server side buoyancy + opts
7 Years Ago
tweaks to open and shore water waves
7 Years Ago
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7 Years Ago
updated horse idle
7 Years Ago
no human eat effect for horse
7 Years Ago
Fixed specular limits not loading in right
7 Years Ago
[D11] - cosmetic tweaks to UI
7 Years Ago
[D11] Show warning if attempting to suicide with God Mode on, and use a default value for popup content anchor
7 Years Ago
Safety check in SkinnedMeshCollider.UpdateMesh to ensure mesh is streamed in
7 Years Ago
Fix for disconnected LODs on compound_wall_s_150_reflected
7 Years Ago
Disable streaming on player model
7 Years Ago
horse updates: - updated walk to start/end in the passing position - tweaked blend in/out transition points - added looping idle - fixed hair clipping on walk
7 Years Ago
Standard Blend 4-Way to HDRP/LayeredLit (these are going to need an artist to touch up)
7 Years Ago
Disabled foam disturbance
7 Years Ago
[D11] [Console] More weapon effects reductions
7 Years Ago
[d11][Audio] Set Max Global Limit on all weapon sound definitions to 10 instead of 100, set max local limit on all weapon sound definitions to 2. Set 'Re-Use Instance' flag on all weapon sounds.
7 Years Ago
Merge from main
7 Years Ago
Data oriented optimizations Allow wave lengths > 100
7 Years Ago
naming + parity + opts
7 Years Ago
Tweaks and optimizations
7 Years Ago
[D11] Reduce snapping sensitivity of placement guides when using the planner
7 Years Ago
[D11] [UI] Fixed water containers incorrectly flashing amount text when certain conditions were being met.
7 Years Ago
Phrases
7 Years Ago
[D11][#1271][#1292] Fixes for admin panel issues
7 Years Ago
[D11][UI] Compiler Fix
7 Years Ago
[D11] [Console] Reduced gunfire particle effects
7 Years Ago
[D11][UI] [#1698] Fixed issue input model thinking a button was held down when not
7 Years Ago
Horses use flesh collider material (for blood effects)
7 Years Ago
Jenkinsfile
7 Years Ago
Updated background video