190,970 Commits over 4,049 Days - 1.97cph!

6 Years Ago
setting up texture compression
6 Years Ago
Fixes
6 Years Ago
Tweaked notification tabs Better consistency in the "new" highlights Fixed some "new" highlights being rendered behind tabs that had nothing new Job assignment panel doesn't display the mood background in the 3rd redundant place on screen anymore Construction menu category buttons (ended up kinda crappy, so subject to change) Some other shit that I'm forgetting
6 Years Ago
rebuild item DB
6 Years Ago
Properized SettlementInfoWidget
6 Years Ago
adding/renaming avatar face Wip rework avatar turn glow/adding shader tweak icon render, rerender faces
6 Years Ago
compile fix skin approval
6 Years Ago
merge into main
6 Years Ago
merge from main
6 Years Ago
max line nodes
6 Years Ago
protocol++
6 Years Ago
merge from cline_merge
6 Years Ago
merge from base
6 Years Ago
visible connection lines
6 Years Ago
Prater font stroked proper.
6 Years Ago
changed hockey puck inner mask to a different channel
6 Years Ago
set golden unit trophy clicked interactions to celebration animation. re-baked out sports trophies to allow for hockey stick and recreated clicked animations. linked up to ball_launcher scripts and set up prefabs.
6 Years Ago
Added DietBalance stat that tracks how balanced a unit's recent diet has been.
6 Years Ago
[D11] Add Packages directory to CreateClone
6 Years Ago
Updated inventory layout
6 Years Ago
Fix the starting currency amount not being granted
6 Years Ago
Switch to Steam inventory for currency and unlocks
6 Years Ago
Added Diet component. Diet component tracks time since eating food types. Time since eating food affects dietary preference weight. Ported diet stuff from Ecological to Diet.
6 Years Ago
[D11] [UI] Adjusted Code of Conduct screen to now read from a text file. It will pull the date from the string within the file that has the relevant tag and add all other text to the content. Should allow us to easily change the information without requiring the editor to be opened.
6 Years Ago
Inventory layout tweaks
6 Years Ago
anim updates
6 Years Ago
Optimized IO entity network update using a fast path packet for only the entity flags (SendNetworkUpdate_Flags)
6 Years Ago
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6 Years Ago
updated wire anims & animator
6 Years Ago
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6 Years Ago
Removed duplicate call to GetPassthroughAmount in IOEntity.UpdateFromInput (tiny optimization)
6 Years Ago
[D11] [UI] Added comments in credits text file for instructions on available tags. Updated code to ignore comments and slightly adjusted how to check for tags.
6 Years Ago
altar #6
6 Years Ago
[D11] [UI] Adjusted Credits scroll to now be a consistent speed regardless of length.
6 Years Ago
weeks remaining fix. healing done text tweak. matches won min duration set to 2 weeks.
6 Years Ago
[D11] [UI] Checkin for Staff Credits screen and required assets. Hooked up to Frontend.
6 Years Ago
6 Years Ago
Optimized IOEntity.UpdateFromInput
6 Years Ago
Rewrote and optimized gerstner wave simulation Properly integrated into ocean displacement and normals
6 Years Ago
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6 Years Ago
Fixed DataAsset.ResetDataIds ext method not giving the root asset a new ID
6 Years Ago
disable UI camera instead of individual elements
6 Years Ago
altar #1
6 Years Ago
Ammo counter
6 Years Ago
backup pefab fixes
6 Years Ago
added healing, killing blow, matches won, multikill sponsorship definitions
6 Years Ago
added some sponsor logos, set logo, set colour
6 Years Ago
Healthbar
6 Years Ago
Fix unlocks eating currency if you already have it unlocked
6 Years Ago
Only generate sponsorship offers form sponsors who don't already sponsor you. Sponsorship DB tool also asigns random colours to sponsors during build. Added Sponsorship.GetOfferDescription() and Sponsorship.GetProgressDescription(). Set sponsorship slot line colour based on sponsor def.